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Parts that you need to practice or know about before all-jumping the tower: 3:00 (Important, go to the right to get this button) 7:56 (Did not mention this in the video, but you can LHJ onto this wrap to skip the dance clip maze in all jump mode) 15:05 (Practice this jump with the falling platform and the vine, as the falling platform never respawns) 17:00 (Important, if you hit the checkers in all-jump mode, reset to go back to normal) 19:35 (Practice this, as touching any of the noobs in this tunnel will end your run) 22:45 (Important, as once you get this button you can teleport to a previous checkpoint to skip walking back) 29:00 (Important and maybe practice this, as there is a rig ahead that chases you that will crash your game if it touches you. It should stop moving if you reset multiple times after activating it, but check to see if this still works.) 37:30 (practice this section with the shock collar as it can be confusing, and jumping out of it at the wrong time will softlock you.) 39:00 (practice this jump with the tilting platform, as you can easily get it in a position where you cannot jump to it) 44:40 (just practice everything after this point, as it is mostly over a kickbrick. You also need the button in the farlands for the last jump) I first played this tower back when Nullplate first released. I had heard a ton of stuff about this tower, as it is infamous for having many traps, extremely awkward jumps, spam sections, parts that can crash your game or kick you, and being one of the hardest towers to bugtest in Nullplate. I realized that after the first day, nobody had all-jumped this tower, so I decided to try and be the first all-jumper. I spent an hour or two going through the tower in practice mode, with my only outside help being the all-jump video made by the creator of the tower. When I finally started trying to actually all-jump the tower, I ended up getting kicked on the final stretch TWICE before managing to all-jump it. However, I managed to pull through and become the first all-jumper of this tower. During the month before I beat this tower, I was slowly starting to think about grinding it. One day, a week before I beat this, I would decide to practice the first 8 floors and see if I could make it to the void section in a legit run. I managed to make it to the void in the same day and somehow managed to get past it with barely any practice on it. I made it to floor 9, but I loopfailed the floor for about half an hour before deciding to end my run and die to the orb. I did this because I had not practiced floor 10 at all, and I was 100% sure I wasn't sightreading the hardest floor of the tower. But now I knew I could beat the tower. I spent the next week practicing and grinding this tower, trying to get back to floor 9 and make it to floor 10, however I could not make it back. I kept failing random jumps I had barely practiced like the easy jump to the tilting platform before floor 9 TWO TIMES. For three days in a row, I got no runs to the void section. However, a week after I first got to floor 9, I made it back. I got to floor 10 but failed one of the conveyor launches, which are some of the hardest jumps in the tower. I practiced floor 10 a ton after that and the next day, I made it back. This time, I managed to finally get past the entire floor, finally beating the tower and becoming the first victor along with beating my first cata with a jump from ToNS. As for my experience with the tower, it wasn't as bad as hyped up to be. This tower is hyped up in the community as the worst thing ever to play, while in reality the most it did was annoy me. The main reason this tower annoyed me was because of how it felt not being able to get back to floor nine for a week after making it there once. However, a lot of the gameplay in this tower is really interesting, requiring interesting strategies to do consistently, like the killbrick shover on floor 7 and the spinners at the end of floor 8. Much of the gameplay seems extremely hard or inconsistent at first, but most of it has a strategy for it or just becomes consistent with practice, and becomes satisfying to pull off. Although this tower has many spammy sections, a lot of them feel like nice breaks from the more stressful parts of the tower. The music in this tower is amazing, with all the songs fitting well and creating a unique atmosphere. Despite my somewhat negative experience with this tower, I don't think it is as bad as hyped up to be and I still really like this tower, and want to see other people try and complete it as well. Difficulty: Mid Catastrophic (11.49) Personal Difficulty: Low Catastrophic Enjoyment: 5/10 Timestamps: Intro: 0:00 Floor 1: 1:30 Floor 2: 2:00 Floor 3: 2:23 Floor 4: 3:31 Floor 5: 4:12 Floor 6: 4:35 Floor 7: 5:26 Floor 8: 7:06 The Void: 15:21 Intermission: 39:00 Floor 9: 41:33 Floor 10: 43:18 raw footage: • aott raw Check raw footage video for music list im at character limit