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The player character has Rage in addition to Health as an AttributeSet. When Rage is full, you can enter Rage mode, and when Rage mode is activated, you can attack while swinging your sword in both Light Attack and Heavy Attack. Rage gauge increases every time you attack an enemy, and when Rage mode is activated, it gradually decreases over time. Even if you are not in Rage mode, the player can use Special Light Attack and Special Heavy Attack. These are special abilities that the weapon has. If you simply press the attack key, you will perform a normal attack, but if you hold down the Alt key while attacking, you will perform a special attack. The damage of the special attack is more powerful. In addition, the cooldown UI for the special attack is placed so that the user can easily see how much cooldown is left. This cooldown automatically passes even if the weapon is not equipped, and the remaining time is calculated and displayed in the UI. #ue5 #unrealengine #unrealengine5 #gameplayabilitysystem #ue5development #ue5gamedev #games #gamedev #gamedevelopment