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What is going on everybody? Welcome back to The Rat’s Nest! This is chrom3rat, and we have officially broken out of the Island Asylum—but we didn't exactly leave alone. We are moving beyond the shores of Avalon into the unknown, and things just got significantly more complicated for Olwend. In today’s descent: The Arthurian Awakening: That mysterious ball of light? Turns out it was a fragment of King Arthur himself. After a surreal vision of the war against the Fordwellers, the King has bound his soul to ours. He’s healed our Red Death, but now he’s a permanent passenger in Olwend's mind. Wyrdness Power: With a soul fragment of the King, we’ve unlocked the ability to safely enter the Wyrdness and interact with ancient Fordweller machinery. We can even trigger temporary effects like slowed time or increased damage during combat. The Beach Boss: Leaving the asylum wasn't free. We had a brutal encounter with a heavy hitter near the docks. It took a lot of dodging, some siphoning magic, and a bit of "tactical aggression" to finally bring him down. The Druid’s Prank: Exploring the beach led us to a hidden cave and the final diary entries of a druid who managed to hide from the Red Priests for years. We’re looting his legacy, including some leather pants and essential crafting supplies. Kadog’s Mission: We reunited with Kadog, our savior from the first episode. He’s not a fan of our new mental roommate; his entire quest is to find and destroy every piece of Arthur’s soul to stop the Wyrdness from consuming Avalon. The Horns of the South: We’re setting sail for a fortress known as the Horns of the South. The goal? Steal Excalibur—or rather, the piece of the King's soul that is bound within the blade. The Red Death is gone, but we’re now caught in a 600-year-old war between a ghost king and a man determined to end his cycle of resurrection. Let’s get some rest by the campfire and see what "whispers" the King has for us. 🕒 Timestamps 00:00 - Intro: Leaving the Homeland Behind 02:15 - Vision of the Past: Merlin, the Sacred Flame, and the Menhirs 05:40 - Level Up: Building Olwend’s Attributes at the Fire 08:30 - The Great Escape: Navigating the Final Asylum Corridors 11:55 - Meeting the King: A Soul Bound to Stone 14:40 - The Wyrdness Power: Unlocking Soul Fragments 18:10 - Boss Fight: Taking Down the Beach Guardian 21:25 - Scavenging the Shore: The Druid’s Cave and the Hermit's Diary 24:50 - Kadog’s Revelation: The Plan to Destroy King Arthur 27:15 - Mission Briefing: Destination—The Horns of the South 30:20 - Campfire Whispers: Setting Up for the Next Journey 33:47 - Outro: Final Thoughts on the Prologue----------------------------------------------- In this playthrough, we're taking things slow and diving deep into the lore, atmosphere, and immersion this game has to offer. We've tuned the difficulty up as well, so expect challenging combat and a lot of experimentaiton in our playthrough! Check out our merch! https://chrom3-rats-nest.myshopify.com 🐀 Subscribe to the channel: / @chrom3rat BUY Tainted Grail: Fall of Avalon: https://store.steampowered.com/app/14... ▶️ FULL TAINTED GRAIL PLAYLIST: • Project Zomboid | BUILD 42 | Permadeath| A... #TaintedGrail #FallOfAvalon #DarkFantasy #AwakenRealms #RPG #chrom3rat #TheRatsNest #IndieGame #GamingReacts