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Dear Industrians! Update 1.2.0 is now available! And it's by far the most comprehensive update we've released for INDUSTRIA to date. We mainly focused on polishing or completely redesigning some unfinished looking areas in the levels. In places, INDUSTRIA is a completely new experience - especially in areas of the leves "Streets" and "Canal". In addition, we've adjusted the balancing of the weapons, adjusted the amount of ammo distributed in the levels, reworked the save system and made a big bunch of general fixes and adjustments. In total, update 1.2.0 adds around 100 changes/additions/fixes/adjustments to INDUSTRIA: Office: Added white noise effects to the TV in Nora’s apartment Skipping the cutscene now correctly sets the TV to white noise Fixed the telephone hanging in mid air when skipping the cutscene The Stasis car is no longer visible until required Cutscene at the end now correctly fades to black (player was visible at the end) Institute: Removed Mr Bean Fixed a bug where you could ride the elevator back down, soft-locking progress and trapping the player inside Moved first pistol pickup into post-elevator room and out of the dark Cleaned up old lighting actors Coal in Boiler puzzle now correctly saves it’s visual state with save games Supply crate added to the Brent cutscene Streets: Closed a whole in the landscape near the shop fronts Fixed buggy crow ragdoll (once and for all!) Fixed clipping mailboxes inside apartments Placed a rifle spawn at the Rosendal statue in Streets level Visual overhaul of the Town Hall Visual overhaul of Factory area Fixed collision on suitcases in train station Collision when going down the stairs into the townhall street has been fixed https://store.steampowered.com/news/a...