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• FE12 Lunatic Clean Save Efficiency Turns: 4+2+3 Total: 25 Prologue 5 is quite flexible. Unlike 0 growth, Kris is now bulky enough to take a Hunter and a Barb hits under a fort. This is important because the lower Hunter may move into an unfavorable position on turn 2 if it's not into Kris. Anyways, the Barbs can roll 8 speed, which prevents Kris from doubling. This is not an issue, as we have free backup actions to make up for the damage. Prologue 6 is borrowed from my old H3 run. Nothing much worth discussing. Prologue 7 can't be done faster than 2 turns without a rigged team. A 3-turn clear is a lot more flexible than the 0 growth run. I take this opportunity to feed exp to Kris, Caeda and Athena. To be fair, I even consider not going for Cain for novelty. Turned out Cain is necessary for a new prologue 8 strat, although it's not as reliable as my previous clears, but at least it's not crit-infested. Rule: 1. Lunatic Mode (H3) 2. No Merged reclassing. Yeah male units are gonna suck harder now. 3. No DLC (I miss Rainbow Potion) 4. No How's Everyone 5. Somewhat Fixed Growth. Key stats like Str, Spd, Def are equal to or lower than average by 1. There's no patch to maintain fixed growth for now, I manipulate the RNG via Level up or having characters blinking eyes during conversation. This is why some dialogues will take longer than usual. 6. Full Recruitment, No Death.