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Welcome to a new episode of The Ban List, a weekly Marvel Snap series where we debate the systems, rewards, and design choices that shape how the game actually feels to play. For those who do not know, The Ban List, hosted by @notmydance and @ItsGuestGaming is not about card nerfs, OTAs, or balance patches. This show exists to talk about the Marvel Snap economy, progression systems, and player incentives that live underneath the gameplay. The stuff you feel every day but rarely see fully broken down. In this episode, we tackle one of the most common frustrations in Marvel Snap right now. Rewards that do not feel like rewards. We spend serious time digging into Boosters and how they show up across the game. Season Pass tracks. Limited time shops. Conquest rewards. Collection track progression. Boosters are everywhere, but are they actually meaningful, or are they being used as filler in systems that should feel exciting? Marvel Snap already gives Boosters for playing cards. That is their core purpose. So what happens when those same Boosters are framed as incentives inside premium progression tracks? Does that create motivation, or does it dilute the value of progression altogether? From there, the conversation expands into a broader discussion about the Marvel Snap economy. What makes a reward feel valuable. What creates momentum. What causes player fatigue. We talk about currency, cosmetics, and how reward design impacts both new players and long time veterans. The second half of the episode pivots into a heated debate around Marvel Snap variants. How many variants is too many. What happens when a single card keeps receiving new cosmetics. How variant saturation affects perceived value, player choice, and long term trust in cosmetic rewards. This is not about saying variants are bad. It is about asking hard questions. When does variety become noise? When does choice stop feeling special? And how does cosmetic volume impact the health of the game over time? Throughout the episode, both sides are presented. No strawman arguments. No shouting. Just a real conversation between two experienced Marvel Snap players who care deeply about the game and its future. Topics covered in this episode include: • Marvel Snap economy and progression systems • Season Pass reward value • Boosters as progression rewards • Conquest shop incentives • Marvel Snap variants and cosmetic design • Variant saturation and player choice • Player motivation in card games • Long term health of Marvel Snap rewards If you care about Marvel Snap, if you grind ranked, if you buy the Season Pass, or if you have ever looked at a reward and felt underwhelmed, this episode is for you. Watch the full discussion, hear both perspectives, and decide for yourself what truly belongs on The Ban List. This is The Ban List for Marvel Snap. ============================== 📌 Watch More Marvel Snap Content: 🃏 Top Meta Decks & Tier Lists (2026): • Good or Garbage: Marvel Snap New Card Revi... 📚 Beginner to Pro Deck Guides: • Guides for Every Player: Marvel Snap for E... 🎮 Live Ranked Gameplay Sessions: • Marvel Snap Live Gameplay Sessions ⚡ Marvel Snap Patch Notes, OTAs & News: • News, Updates & Datamines: Marvel Snap Pat... ============================== 🎥 Subscribe for Daily Marvel Snap Decks, Meta Updates, & Live Gameplay! / @itsguestgaming 💬 Comment your favorite card or deck right now — let's talk Snap strategy. Hang with me Live: ▶ Twitch: / itsguestgaming ▶ All Other Socials: https://linktr.ee/ItsGuestGaming ▶ Business Inquiries: guest@itsguestgaming.com ============================== 🎵 Music Provided by: Epidemic Sound #MarvelSnap #ItsGuestGaming #MarvelSnapDecks