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Star Citizen's new engineering system PROMISED deep multi-crew gameplay... but does it deliver? 🚀 I spent hours testing the 4.5 engineering mechanics so you don't have to. The reality? It's more tedious than thrilling. From frustrating UI design to endless fuse management, this "quantum leap" in gameplay might actually push players BACK to solo ships. Here's what I discovered: The fuse system is a nightmare to manage mid-combat Component damage feels inverted and punishing UI design actively fights against you The promise vs. reality gap is MASSIVE But it's not all bad. When engineering WORKS, it creates incredible moments—sprinting through burning corridors, juggling diagnostics, keeping shields online while everything explodes around you. The question is: does 5% epic gameplay justify 95% tedium? In this video, you'll learn: ✅ What CIG got RIGHT with engineering ❌ The critical flaws killing the fun 🔧 Practical workarounds until fixes arrive 🚀 Whether multi-crew is worth it in 4.5 If you're planning multi-crew missions, this video could save you HOURS of frustration. I'm breaking down everything—the good, the bad, and the game-breaking. 👉 TIMESTAMPS: 00:00 - Why Everyone's Complaining 00:37 - Engineering Expectations vs Reality 02:49 - The Fuse System Explained (It's Bad) 05:21 - Component Damage is Backwards 07:09 - Why You Should Subscribe 07:39 - Real Engineering Gameplay Footage 13:09 - Preparing for 4.5 Launch 15:08 - What CIG MUST Fix Immediately 15:22 - Your Next Steps 15:56 - Share Your Experience 💬 Drop a comment: Are you still excited for engineering, or are you sticking to solo ships? Let's discuss. 🔔 Subscribe for honest Star Citizen coverage - no hype, just real gameplay analysis #StarCitizen #StarCitizen45 #EngineeringGameplay #MultiCrew #SpaceSim #Gaming