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Episode 26 opens with a quiet but deliberate shift in playstyle. A drink of schnaps sets the tone, signaling the intent to push boundaries—an early experiment in small-scale criminal activity, not out of necessity but as preparation. Developing stealth in Kingdom Come Deliverance 2 often requires taking calculated risks, and the quick pickpocketing attempt on a housemaid becomes a moment of controlled tension. It reflects how progression in this world is tied to action rather than abstraction: certain skills grow only when tested in lived situations. The economic cycle then broadens beyond the familiar starting village. With local traders out of coin, traveling to neighboring settlements becomes a natural extension of the game’s systemic economy. Potions crafted in previous episodes finally begin transforming into gold, while charcoal purchases feed directly back into the crafting loop. The episode’s defining section, however, lies in the forge work. The blacksmithing system in KCD2 blends timing, heat management, and rhythm into a physical-feeling craft. Producing large axes—one of the more profitable forged goods—turns the workshop into yet another avenue of economic expansion. Compared to alchemy’s meditative pacing, blacksmithing carries a heavier cadence: iron striking steel, heat fluctuating, tools interacting in a more tactile flow. This contrast rounds out the episode’s sense of variety and progression. As a whole, Episode 26 captures a transitional moment. The early local loop of flowers, potions, and books gives way to a broader network of villages, trade routes, and crafting disciplines. Stealth is no longer a theoretical future skill but something being shaped in the field. Crafting no longer belongs only to herbs and distillation but expands into metalwork and weapon production. It’s an episode that hints toward a more ambitious phase of the playthrough—one built on risk, movement, and diversified mastery.