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A playthrough of Konami's 1988 run-and-gun arcade shooter, Super Contra. Played through on the normal difficulty level. For those of you die-hard NES fans that didn't spend much time in arcades in the late 80s/early 90s, it may or may not surprise you that Konami's testosterone-laden series that specialized in romanticizing alien invasions and shirtless machine-gunning began life not as a Nintendo game, but as an arcade cabinet. Contra and Super Contra both pushed the boundaries of what had been seen before in video games when they originally released. The arcade games had unbelievable graphics for their time - for platforming action games, the character graphics were insanely big and had a lot more frames of animation than pretty much anything else out there in 1987/1988, and the sample-laden soundtrack of Super Contra, filled with electric guitars, digital drums, and chaotic orchestra hits, was revolutionary at the time. Never before had video game war been this aggressive. The machine was super loud and could draw your attention from the other side of the arcade - those digitized samples could cut right through the background noise of tinny FM-music and distorted grunt sounds. It wasn't just cool. It was glamorous. It was violent. It was every young man's wet dream wrapped in a six-foot tall chunk of MDF with clicky buttons. It was the distilled essence of every 80s action film trope you knew and loved, and best of all, for a quarter, it starred you. Obviously, Super Contra is awesome. But how does it compare to the 1990 NES game Super C? Well, it's a very different game, to be honest. The arcade game looked and sounded far better than any console (or computer) of its time could have faithfully reproduced. The number of colors on-screen was massive, the size of the bosses flying about the screen was jaw dropping, and that soundtrack sounded more like a movie soundtrack than a video game one. There were quite a few more differences between versions than sheer aesthetics, though. The stages are shorter in the arcade version, and there are fewer of them than the NES had. They enemies are far more numerous in this one, and the difficulty level is way, WAY up there. Even by Konami standards this is one helluva tough game. It might only last about fifteen minutes, but it took countless hours of practice and honing my twitch reflexes to finish this one. I was actually shocked that I managed to clear it in a single credit when I was recording - I had only done it twice before I did this video (I was willing to accept a one continue run, but apparently it wasn't necessary!), and I was certain that I was toast during the final boss fight with those couple deaths I suffered in quick succession. So it is possible, but the game will make you pry such an achievement from its lifeless circuitry. To say it was a quarter-muncher would be a huge understatement. It does play well, though if you know the later Contra games well, the controls take a lot of adjusting to. The main difference is that, while in the NES games your gun's aim automatically snaps to the direction your holding the D-pad in, the aiming in the arcade version will smoothly shift to the new position in an arc. This allows for big sweeps of fire across the screen, but it also requires you to be far more careful with your timing. If you were just aiming to the left and someone is running up on your right, you'll need to make sure you've given yourself a half-second buffer or else you'll still be swinging the gun around when the enemy runs into and kills you. It's a huge shift in the gameplay, and though I much prefer the way the NES games control, this way does work. It just makes the game far harder than it really should. Super Contra is a great action title that is unfortunately dragged down by a challenge that is steep enough to eventually alienate all but the most dedicated players, but there is a lot to be said for the satisfaction you feel from finally beating it. There's no question that, in terms of gameplay, the NES game is a huge improvement over the original, but if you can play Super Contra without constantly comparing them at take it solely on its own, it is an entirely worthwhile mission to undertake. And really, who can say no to just one more try when that music is blaring in your face? __ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! / 540091756006560 / nes_complete