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🔔 / @nenrikigaming 🎮 Title: Star Wars: Episode IV – A New Hope 🕹 Platform Spec 🖥️ System: Famicom 🌍 Region Label: JP 📄 Revision: Original 📅 Release: 1987-12-04 🏢 Publisher: Namco 👾 Developer: Namco 🛠 Mod Info • Mod Type: Fan Translation • Mod Title: Star Wars • Mod Author: MukiMuki (Kamaitachii) & Shinta • Mod Date: 2016-02 (v2.00) 🎲 Genre: Action (Non-hybrid Alternating: Platformer + Vehicular Rail Shooter)¹ 🏷 ️Tag Type: Franchise-Based Action Game, IP Adaptation 🧮 Score Profile ² ⭐️ Personal Score: B– 🌐 Consensus Score: B– ✓ 💬 Cultural Impact (Ψ): C ✓ 📆 Historical Tier: C ✓ ✅ Completion Status: Full Game Clear 🏁 Ending Type: Achieved 🔥 Difficulty Profile 🔧 Difficulty Mode: Pro Mission 📈 Difficulty Curve: Hard Start, With Spikes ⚙️ Perceived Global Difficulty: High Pressure / Punishing 🧠 Play Mode: Focused Play 🎯 Intent: Reference Session Assume the role of Luke Skywalker with three lives (no continues) and pick NOVICE or PRO. Your goal: free six captured allies and destroy the Death Star before all lives are lost or time runs out in the final trench run. Worlds (stages): 🏜️ Tatooine – shifting sand pits and Sasori Vader scorpion boss ⛰️ Kessel – Pass through the rugged mountainous terrain 🌊 Iskalon – known as the water planet. Fighting while swimming is tough. 🧊 Tina – A planet where the ground is covered in ice, making it hard to walk properly. 🌴 Yavin IV – The last companion awaits on Yavin's fourth moon. 🛰 Death Star surface – steel corridors, turret traps, Prowler droids 🚀 Trench run – X-Wing strafing under a timer; collect TIME to pause and 1UPs to survive until torpedo launch Gameplay loop: 1️⃣ Ground stage – platforming with lightsaber or Laser Gun; smash crates for orbs 2️⃣ Rescue & exit – defeat illusion boss, free an ally, reach the portal 3️⃣ Space shooter – pilot the Millennium Falcon in pseudo-3D; use lasers and barrier to clear TIE Fighters 4️⃣ Final trench – pilot X-Wing, dodge turrets, collect resources, endure until the reactor self-fires Controls: Ⓐ Jump / confirm / activate barrier Ⓑ Attack / fire lasers ➕ Move character, vehicle, or sub-screen cursor ▶️ Open sub-screen (Force gauge, rescued allies, lives) 🔲 Choose NOVICE or PRO Force system: Collect small (1F) or large (2F) orbs to fuel six powers in the sub-screen: 🏃 Running, ⏳ Stop, 🌠Lightning, ⚡ Thunder, 🪶 Float, 🛡️ Barrier, plus a ❓ random effect. Key items: Laser Gun, Land Speeder, 1UP, TIME, Force Orbs. Rescued allies (screen tips): 👸 Leia (defense), 😎 Han (dogfight), 🦁 Chewbacca (traps), 🧔 Ben (Force tactics), 🤖 R2-D2 (puzzles), 🧠 C-3PO (story). Enemies include Stormtroopers, Prowler droids, Maritima beasts, Possums, Vader bosses, and Erespad minions. Endgame shows playtime and mistakes. Replay to refine Force use, improve clear times, and chase the fastest trench run. NOTES ¹ The game alternates between two distinct gameplay styles: side-scrolling action focused on exploration and combat, and space-based shooting sequences along fixed paths. Platforming stages feature layered environments, hidden routes, limited-use special abilities, and contextual progression that often depends on interacting with rescued allies via menu commands. Swimming segments and non-linear layouts add traversal complexity, while specific events require semantic input to unlock further paths. These modes are presented in strict alternation and never overlap, meaning the game does not qualify as a hybrid genre—each style operates independently within the broader action category. The final stage introduces a third format: a vertically scrolling top-down shooter with arcade-style targeting and automatic forward motion. While this sequence differs from the rail shooter intermissions, it functions as a self-contained resolution stage. Its linear corridor design, time pressure, and frontal opposition evoke the urgency of classic racing logic, though not enough to validate a mixed genre classification. Instead, it strengthens the modular architecture of the game’s progression. ² This game sits squarely in the middle: both I and most players gave it a B–, praising the inventive switch between platforming and shooting but admitting the controls can feel awkward and the pacing uneven. Its C for cultural impact comes from being a Japan-only release that only reached English audiences through a fan translation. And the C historical tier simply means it tried something fresh with its mixed gameplay modes but didn’t ignite a new genre or leave a big mark on future game design. 00:00 Intro 02:18 Tatooine 07:32 Kessel 16:51 Iskalon 22:50 Death Star 31:52 Tina / Hoth 41:06 Yavin 4 49:17 Death Star – Battle of the Trench 52:14 Ending #StarWarsFamicom #Famicom1987 #NamcoStarWars #RetroGaming #LukeSkywalker #DeathStar #8bitStarWars https://X.com/NenrikiGaming