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Stage Pack 01 - https://drive.google.com/file/d/1RQbt... I've been making stage mods for Super Smash Bros. Brawl for quite some time now. Over the last few years I've focused on making stages that are better suited for machinima than the average stage (base or mod). This means two things: providing sceneries/areas that aren't covered by the base game and most mods as well as creating big open areas to use for filming as opposed to the small and compact stages designed for gameplay. This first pack includes 15 stages from Tales of Symphonia, Monster Hunter Tri, Spectrobes Origins and Castlevania. It's got a beach, a forest, 2 fields, a fishing port, a castle courtyard, a dungeon and other sceneries! Some of these stages have been or are still available on Brawl Vault in some form (especially the ToS ones) but a lot of them are old and have broken animations. The ToS stages in this pack are re-imported from scratch with more up to date tools that also allow for porting of animations. As an example, if you look at the beach stage that has appeared in a Smash King ending and a few other machinima, neither the waves nor the clouds are moving. In my version both of those properly play their respective animations! I hope that these stages help other Brawl machinimators in visualizing their ideas in ways that aren't shackled by the base game's limited stage roster. If you use any of these stages it would be nice if you could give me a shoutout in your video description or credits sequence. Also included in the pack is a link to a google doc which contains a tutorial on stage editing writen by me, focused on modifying stages for machinima purposes. With this knowledge you could modify the collisions of the stages in this pack and make other areas accessibile: https://docs.google.com/document/d/18... Subscribe for more ► https://www.youtube.com/user/TheSmash... Check out Dragon Brawl Z ► • Dragon Brawl Z [A Dragon Ball inspired Sma... Follow me on Twitter ► / dbrawlz Music by Jonny Atma ► / jonnyatma