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#howtomakemoneywithroblox #robloxdeveloper #roblox How To Make Millions with Roblox? 🤑 This video summary presents an interview with "three young entrepreneurs" who have found significant financial success through the gaming platform "Roblox." It highlights their "diverse approaches" to making money within the Roblox ecosystem, ranging from "developing popular games" to running a "marketing agency" for brands seeking a presence on the platform. The individuals share "personal anecdotes", including their journey to becoming successful, lessons learned from failed ventures, and insights into the "scale and future potential of Roblox". They also offer advice on finding like-minded individuals and building a business without traditional education. ================== COMMENTARY NEWS REPORTING IN THIS VIDEO DISCLAIMER: Not Financial Advice. These Videos That Appear On This Channel Are For Entertainment & Educational Purposes ONLY. Fair Use Act Disclaimer. Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. **NO COPYRIGHT IS INTENDED. ALL RIGHTS RESERVED. ======================================= Special Thanks: Free To Use Gameplay • Free To Use Gameplay | Roblox | 4K | no co... Dope Gameplays • ONLY UP - ROBLOX PARKOUR GAMEPLAY | No Com... How To Make APopular Roblox Game • How To Make A Popular Roblox Game I Spent 24 Hours With Roblox Millionaires • I Spent 24 Hours With Roblox Millionaires Here are some key methods and factors for success discussed in the sources: 1. **Creating and Monetizing Popular Games**: Developers create video games on the Roblox platform using tools like Roblox Studio. Anyone can make a game on this platform. Players use a currency called Robux within games to buy items like powerups, skins, abilities, or coins that developers create. Developers receive these Robux and can convert them into real money. *Successful games are built around a solid core loop* – what players do repeatedly that keeps them engaged and coming back. This loop must be satisfying each time. Games need **replayability and depth**. If a game can be completed in one session, it will struggle to grow. Adding elements like leaderboards, daily challenges, different game modes, or player-vs-player interactions. It's crucial to **focus on three key metrics**: Session length (how long players stay), Retention (how often they return), and Monetization (how you earn from their time). Roblox's algorithm judges games based on these factors. Good monetization isn't about forcing purchases or making the game pay-to-win. It's about making the game so enjoyable that players want to support it. Offering *convenience products* that speed things up or make the game easier, or *cosmetics* that allow players to express themselves, are effective strategies. *Making the game social* is highly important because Roblox is a social platform. Most big games succeed by allowing friends to play together or incorporating social elements like trading, gifting, or chat. If friends can enjoy a game together, it can lead to viral growth. Developers should **love the game they are making**. Building something you enjoy playing yourself increases the chances that others will too, and helps prevent burnout. *Don't rely on spending large amounts on ads* to make a weak game popular. Marketing money is often wasted if the game doesn't retain players. The game loop needs to be strong first. **Start small, test, and iterate**. It's better to build a basic core loop (Minimum Viable Product or MVP), get feedback, and refine it, rather than spending a long time trying to perfect it before release. Getting games to market is about speed and iteration, learning what works and getting rid of what doesn't. Having a *clickable title or icon* is important to get players to try the game initially. Dramatic or unique titles can work well. Being *innovative* can help a game stand out, but don't make it so different that players don't understand it or it carries too much risk, especially for newer developers. Taking inspiration from successful games and adding a unique twist (like changing the style or theme). 2. **Brand Sponsorships**: Games can earn money through brands sponsoring interactive experiences within the game. 3. **Providing Related Services**: Supporting game developers or brands on the platform. One example is running a *marketing agency* that creates media like videos, trailers, and social media campaigns for brands coming to Roblox or for existing games. Offering *consulting services* to help brands or developers figure out their strategy for Roblox.