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I built a Classic+ WoW-inspired MMO zone using AI in a single day — no code, fully multiplayer. This video covers what I made, where I'm taking it, and why AI gamedev in 2026 is moving faster than most people realize. What you're seeing is a full zone inspired by Mulgore, the Tauren starting area in World of Warcraft. Target-based combat, a working quest system with XP and rewards, abilities, animations, and multiplayer networking — all built without writing a single line of code. This wasn't a one-prompt gimmick though. It was a real back-and-forth co-creation process between me and an AI agent, with manual level design layered on top. The project started as a quick side experiment but has since grown into something much bigger. I'm now working to turn it into a full single-zone MMO with real stat systems, loot, gear, ability vendors, rarity tiers, dynamic quests, and more. The goal is to make one dense, meaningful zone that actually feels alive — inspired by Classic WoW but taking its own direction with new lore, new identity, and different game systems. If you're interested in AI game development, building your own games, or just want to follow this project as it evolves, check the pinned comment for community links and how to play when it's ready. Click here to subscribe: / @izkimar Follow me on X: https://x.com/Izkimar --- TIMESTAMPS: 0:00 - I Built Classic+ WoW with AI 0:29 - What I Actually Built (Combat, Quests, Multiplayer) 1:07 - How AI Co-Creation Works (Not Just One Prompt) 1:22 - Built on Spawn: Multiplayer Out of the Box 1:35 - How a Side Project Became a Real MMO 1:48 - Why I'm Building a Single-Zone MMO 2:18 - New Name, New Lore, New Identity 3:01 - Development Roadmap: Stats, Loot, Abilities, Quests 3:54 - How to Follow the Project 4:15 - The Future of AI Game Development 4:38 - Outro + Networked Physics Demo #classicplus #aigamedev #wowclassic #mulgore #gamedev