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The MPU 8 is my latest and fastest 3.3 Hz Minecraft Redstone CPU. This program is just a simple ball bouncing demo to test the MPU 8's ability to handle software sprites and being able to move them smoothly around the screen. The ball is made up of 8 software sprites, which are animated by swapping the textures of those sprites each frame. The ball was able to be rendered at approximately 4 frames per second with the help of MCHPRS and most of the frame time was spent drawing the ball as the bouncing logic wasn't very complex. This video has not been sped up! However the tick speed has been set to 420 times speed thanks to MCHPRS. WORLD DOWNLOAD: Pinned in the URCL discord! (mpu8 channel) Join the URCL (Universal Reduced Computer Language) discord: / discord MPU 8 SPECS: • No command blocks or pistons • 3.3 Hz clock speed (3 ticks or 0.3 seconds per clock pulse) • 9 stage waterfall pipeline • 12 general purpose simulated dual read registers (with automatic forwarding at 6 ticks) • 8 bit word length • 256 word instruction ROM x2 • 32 bit instruction length (that includes an 8 bit immediate value) • VLIW architecture • 32 bit hardware BCD converter • 8 bit hardware multiplier • 8 bit hardware divider • 64x64 pixel display which can be shifted upwards 8 pixels whenever needed • 1 frame buffer • Full qwerty keyboard with arrow keys and function keys for user input • 128 bytes of main RAM • 512 bytes of screen RAM • Up to 128 I/O ports • External 8 kiB paging ROM for storing large amounts of data • 13 testable flags • 8 bit character set (a custom one, so not ASCII) which uses 4x8 characters • Can be started, stopped and reset from the UI • Almost fully compatible with URCL MPU 8 ISA: https://docs.google.com/spreadsheets/... If you want to support me creating these videos, my Patreon is: / modpunchtree or my PayPal link is: https://paypal.me/modpunchtree