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Exploring the AI of Command & Conquer | AI and Games #53

25 years after its release, Command & Conquer returns to PC gaming in a newly remastered collection comprised of both Tiberian Dawn and Red Alert. But in addition, the source code of the remaster has been released to the public. So in this episode, we dive in and find out how these seminal RTS titles handled strategic AI. Chapters [00:00] Introduction [01:30] Command & Conquer & RTS Games [04:58] Understanding the Codebase [08:44] Pathfinding [12:15] Missions for Micro [15:25] Strategies in the Macro [20:25] Red Alert AI [23:07] Speed Round [27:13] Closing Check out the source code of Command and Conquer on GitHub: https://github.com/electronicarts/CnC... Ars Technica's video on pathfinding in Tiberian Sun:    • How Command & Conquer: Tiberian Sun S...   NoClip's Command & Conquer Remastered documentary:    • The Remarkable Story Behind Command &...   -- Support AI and Games and help the show grow by joining my Patreon:   / ai_and_games   -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. -- Join our Discord Community: bit.ly/AIandGamesDiscord Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games on Twitter:   / aiandgames  

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