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In conclusion to our Daz to Blender Animation Tutorial series, we will finally look at how to apply motion capture (or mocap) to our Daz 3D characters. In the last video, we saw how to import our Daz 3D character into Blender 3D. We did some preparation for our character to receive keyframe information from another armature. We will briefly review that here and then look at how to use Auto Rig Pro to apply the body motion capture data from a BVH file. In this case, the BVH file came from Axis Studio/Perception Neuron, but that shouldn't be a major factor in our process. After the body mocap data is applied, we will use the Diffeomorphic importer plugin to pull mocap data for the face without wiping out the previous data. 00:00 - Intro 01:20 - Import Genesis 8.1 Character into Blender 02:46 - Apply T-Pose as Rest Pose to character 04:46 - Testing character's facial animation morphs 06:28 - Importing source animation BVH file 08:21 - Transfer Body Motion Capture Animation via Auto Rig Pro 12:05 - Tip for cleaning up animation 15:16 - Apply Facial Motion Capture Animation 18:04 - Scaling Animation Data to match different frame rates Website - W3Productions.com Instagram - instagram.com/w3productions