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The project contains: Combat, light, heavy, sprinting, air, plunging, and, charge attacks. A GAS (Game ability system) that has a number of special attacks with many more coming. Fully working Parry system Hit reaction system. A poise system with poise breaks. Stat system that is easy to customize. Equipment system that is integrated with the stats system. AI setup can patrol, attack, get up, use special items or attacks, and die. Blocking and parry. Use the main weapon with one or two hands. Will put off-hand shield\weapon away when using two-handed. Rolling/Dodging with IFrames. And comes with a full parkour sweet Active ragdoll, Sprinting, crouching, sliding, manteling/vaulting, double jump, grappling hook, gliding, wall running, and flying. Enjoy :) Link to GitHub: https://github.com/LordMaddog/DarkSou... If you like my work you may also like my game check it out : https://store.steampowered.com/app/22... Climb, FALL, Die! is the theme of Axium's Box, a game that draws inspiration from "Celeste" and "Jumper King," while taking it to a whole new level with stunning 3D graphics. If you enjoy pain, frustration, challenging obstacles, and, paradigm shifts then Axium's Box is the game for you. #devlog #gamedev #indiedev #unrealengine #Ue5 #ue5gamedev #leonheartstudios #soulslike