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Highlights = 38:00 Initial Contact & Push to first Way Points (1 casualty) 46:00 Enemy Squad Neutralized while Retreating (Wiped them, only 2 ran away) 1:04:00 Push to Way Points F3 & F5 1:14:00 Confused Push to Way Point F7 (Losses on our side) 1:24:30 Continuing offensive to F8 with 4 out of 6 men (Fully neutralized F8 enemy squad) 1:34:30 Push into T2 and cutting off the enemy squad (Wiped them fully) + RPG into friendly 1:39:00 Start of Push to last objective (Bridge), getting halted by enemy reinforcements 1:47:00 Finally resuming full-on bridge action 1:49:30 Lost my cool as the enemy gets reinforced by the respawned wave & our losses are mounting. 1:55:00 Using the initiative of smashing reinforcements & pushing into T5 1:58:30 Head-on meeting a squad and full squad wipe on our side, we took a few of them with us & grenaded my own squad because of an Arma moment. Afterwards, not much happened. The rest of the team managed to re-join push & we steamrolled them behind the bridge. Arma 3 Finland Event OPERATION THUNDER BEFORE DAWN — PvP / TVT | Arma 3 Faction Warfare Type: Player vs Player (Insurgents vs Conventional Army) Factions: Chernarussian Movement of the Red Star (ChDKZ insurgents) – guerrilla/irregular forces, local knowledge, light vehicles, ambush tactics. Russian Motor Rifle Troops – mechanized infantry with IFVs, armor, and heavier logistics. Setting: Chernarus, modern timeframe. Gameplay Style: Asymmetric warfare – insurgents rely on hit-and-run, IEDs, and ambushes; Russians focus on area control, checkpoints, and superior firepower. Objectives: Control villages, supply lines, and strategic points. Victory is determined by holding ground, completing objectives, and reducing enemy strength. #military #simulator #simulation #simulatorgames #arma3 #army #milsim #pvp #armystatus