У нас вы можете посмотреть бесплатно Marc LeBlanc on System Shock & System Shock 2 | Deep Dive или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In this Deep Dive bonus interview, Nightdive's Locke Vincent sits down with Looking Glass Studios programmer/designer Marc LeBlanc to talk about his work on System Shock and System Shock 2, including how he got hired at Looking Glass Studios, his work on titles like Ultima Underworld, and designing key elements in System Shock and System Shock 2! =================================== System Shock 2: 25th Anniversary Remaster — Available for Pre-Order on PC — =================================== 🟢 Xbox: https://bit.ly/SS2AR-Xbox 🔵 PlayStation: https://bit.ly/SS2AR-PlayStation 🔴 Nintendo Switch: https://bit.ly/SS2AR-Nintendo 🟡 Steam: https://bit.ly/SS2AR-Steam 🟣 GOG: https://bit.ly/SS2AR-GOG ⭕ Epic: https://bit.ly/SS2AR-Epic 🟠 Humble: https://bit.ly/SS2AR-Humble =================================== Connect With Us! =================================== IG ➡️ / nightdivestudios Twitch ➡️ / nightdivestudios TikTok ➡️ / nightdive.studios Discord ➡️ / discord Facebook ➡️ / nightdivestudios X | Twitter ➡️ https://x.com/NightdiveStudio =================================== ⏰ Timecodes ⏰ =================================== 0:00 - Intro 0:25 - Looking Glass Studios and Ultima Underworld 1:06 - How Looking Glass was born 2:33 - Marc's job interview - fix the mini-map in Ultima Underworld 4:00 - Ultima Underworld II: Labyrinth of Worlds 5:18 - TDA - Technical Design Assistant 6:50 - System Shock pitch - Underworld in space 10:49 - The solution to long dialogue trees 12:11 - What makes audio logs effective? 15:45 - Exploring the stats in System Shock 2 17:07 - The birth of the immersive sim 18:54 - Arms race between Looking Glass and id Software 23:38 - The technical reality of mouse look 28:30 - The detriment of discoverability 31:57 - The tricks of 6 degrees of freedom 33:50 - The hacker vibes of the times 38:20 - Software engineers from MIT making games 42:00 - Designing with systems in mind 45:43 - Trying to find a name for System Shock 48:10 - Marc's influence on the games industry 52:04 - Mechanics, dynamics, and aesthetics in System Shock 57:12 - Games should demand more from people 1:01:25 - Favorite memory at Looking Glass 1:04:43 - How did your early dev years influence how you develop today? 1:06:40 - Favorite music to develop to 1:12:09 - Outro =================================== #nightdive #deepdive #systemshock #systemshock2 #interview #podcast #gaming