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Cleon has 1800 HP here (Ally/Highest Warrior HP). Every1 else has their own natural HP here, they spawn with it anyways Virgil - 5000 Ghost - 4500 Big Moe - 3500 Diego - 3000 ChatterBox - 2800 Tiny - 2500 Cobb - 2000 Cleon & Vance - 1800 (Warrior Ally Health/100% Warrior Health) Luther(Hoody) - 1350 Nic(Riot Cop) & Sid - 1000 Sully - 900 Jonah, Tracer, Pharaoh, Bullet, Edge, Knox & Cyrus - 800 Starr - 600 I finally figured out which bytes to copy & paste to create a new spawner gang in Survival. Also changed their team values to their own ones, so they can fight each other. I had loaded the ENEMY members while the state values were frozen to 12, which is the falling animation. They won't move & will keep "falling" unless I change their values to a different type of animation, like standing (0) or landing (32). So while the EMEMY members spawned in the same space, frozen, I changed their state value to 4, which is jumping, so they all hit each other, & each team will recognise eachother as a threat, It saved me the trouble & tedium(?) of constantly throwing the ENEMY members into each other. So next time I spawn anybody from the affected groups, it's on sight, they will fight each other normally. Every round, each team will recieve a clone. External Credits : @GekiPurple for the Beta Warriors's textures: • The Warriors Beta Mod (PS2) atlas's Character ID table : https://docs.google.com/spreadsheets/... Updated font + Heads thank's to LiamMK & hood337 : My The Warriors Cheat Table (.CT) file, with @EL-LOWCO 's Weapon Properties & atlas's Character overall folder improvements (Updated) : https://cdn.discordapp.com/attachment... Warriors' model values : https://cdn.discordapp.com/attachment... Warriors' voice values : https://cdn.discordapp.com/attachment... 2023 04 21 00 52 05