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In this video, I walk through a clean and correct export pipeline from Blender → Unfold3D → Substance Painter → Unreal Engine. No plugins. No extra tools. No modeling or retexturing. Just the exact steps Unreal Engine expects for: – proper scale and units – clean collision – correct UV channels – optimized texture export – material and material instance setup This workflow is ideal for game-ready assets and reusable environments. Software used: Blender Unfold3D Substance Painter Unreal Engine This house is one of the 16 assets in my Stylized Houses & Shops pack — more info and purchase link here: [https://www.artstation.com/a/33103629] 00:00 – Intro & final result (Unreal Engine) 00:22 – Unit scale & scene scale setup (Blender) 01:27 – Fix viewport clipping issue 01:50 – Reset transforms & correct origin 06:41 – Collision creation (base mesh) 07:07 – Export tip: single mesh vs modular assets 07:53 – Proper naming (mesh, collision, materials) 08:40 – FBX export for UV work (Unfold3D) 10:52 – UV channels explained (what each one is for) 11:17 – Final FBX export for Unreal Engine 12:27 – Game-ready texture export (Substance Painter) 12:45 – Unreal Engine project setup 13:33 – FBX import settings & collision check 14:40 – Fixing collision issues & reimport 15:31 – Texture import & sRGB setup 17:09 – Material & material instance setup 17:37 – Final in-game test (scale & collision)