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Here is your Combo Guide of Chun-Li in Street Fighter 6! Focusing specifically on Season 2 content Chun Li is to be brutally honest, not the easiest character. You are gonna have to put in more time to learn her combos than say Akuma or Ken. However what she has that they don't is that she is CHUN LI!!! The First Woman of Fighting Games, Chun has some of the fancier combos in the game with stuff like her toe tap combos and stance driven combos. Good buttons, screen presence, chun has these things already so add on the combo which you will learn here and your Chun can become a threat! Also combo guide in 4k cause why not, I can do it Check out the Chun Li BIG GUIDE where we go over everything you could want to know! - • Chun-Li Ultimate Starter Guide - Stre... COMBO GUIDE AND NOTATIONS LP = Light Punch MP = Medium Punch HP = Heavy Punch LK = Light Kick MK = Medium Kick HK = Heavy Kick qcf = quarcter circle forward/236 qcb = quarter circle back/214 hcf = half circle forwards/41236 hcb = half circle backwards/63214 DP = Dragon Punch motion, forward, down, downforward/623 f = forward/6 b = back/4 cr. = Crouching 789 456 123 ch = Counter Hit pc = Punish Counter cr = crouch st = stand dr = drive rush SBK = Spinning Bird Kick COMBO NOTES: Chun is harder than most. Some of these combos are timing intensive and while not difficult once you understand can be annoying until you do. So for stance combos, toe tap combos don't be too discouraged cause everyone will struggle at first. You gotta earn your waifu here, no easy inroads for chun li! That said even the most basic launch into toe taps has fantastic corner carry, and basically everything she does can combo into a super so she can hit hard! -------------------------- COMBOS -------------------------- ----CORE BNBS -stLP, stMP, crMP, mk bird kick 1920 dmg (ex legs ok too, max extension after dr lp,stance mk, dr cancel cr hp, stance mk, super) -st lp, st lk, mk legs 1168 dmg -bhp, stLK, ex legs 2230 dmg -cr hp, stance lk, mk/ex legs 2880 dmg -ex hazanshu, hk tensho (lk legs if further out) 2160 dmg (can also go lk legs, mk tensho in corner) DR cr HP routes: stance mk, mk sbk cr lp, lk sbk st mp, mk legs AFTER CR MK DR bHP, stance HK, toe taps into HpHP -MP, bHP, stance LK, mk SBK (crouchers only)MP, bHP, stance HK, toe taps into HPHP -HK hazanshu, crMP, mk SBK -HK hazanshu, cr mp, DR, crHP, stance HK, double tap, HPHP -DR overhead goes into stMP, crMP, mk sbk -DR cr mk naturally combos into stance lk, which can do various shenanigans. Better against chars who have no reversal and cant react to the gap -any lvl 2 super where juggle points not used yet lvl 2, jump tap, delay tap, hphp lvl 2, jump mp max delay, jump tap, delay tap, hphp (2nd is harder and does 20 more damage but more corner carry) lvl 2, jump mp max delay, stance mk, hk tensho 3060 dmg lvl 2, jump mp max delay, hk sbk 2880 dmg (corner) -dr stmp, bhp, HK legs, 2x toe tap, lk legs ----COUNTER HIT COMBOS -crLP, crMP, MK bird kick 1680 dmg -stLP, fMP, MK legs 1468 dmg -stLP, crMK, MK bird kick 1600 dmg (can do ex bird kick as well) -HP, stLP, ex legs 2390 dmg (can do LK which hits further if punish counter -HP, stance lk, ex bird kick, HK tensho 2940 dmg (in corner can add LK legs before HK tensho) ----PUNISH COUNTER COMBOS: cr mp, stance mk, whatever damage varies -DI, crHP stance hk, toe tap, delay tap, hphp 2850 dmg (DI wallbounce, fhk is cancelable into stance into launcher) (DI stun, jump HP, HK, stance launch go to toe taps) -crHP, stance MK, ex bird kick, HK tensho 3360 dmg (corner) crHP, stance mk, ex kikoken, stMP, crMP, drive rush, crHP, stance HK, toe tap hp ender - super lots of damage lol -mk hazanshu, cr mp, mk bird kick 2340 dmg -HK hazanshu, bhp stance lk, ex bird kick hk tensho 3510 dmg -DR bhp, HK hazanshu, cr mp - dr cancel crHP, stance HK, toe taps hphp into a super lots of damage -(you're cornered)DI neckbreaker, dr crLP, HK legs, tensho ----(corner) -crHP, stance MK, ex kikoken, stMP, crMP, MK bird kick 3900 dmg any into EX SBK, LK legs, HK tensho any into HK legs, 2x toestomp, LK legs into oki (corner)any lvl 2, jump mp(low to ground) HK legs, HK tensho any lvl 2, jump mp(low to ground) dr HP, stance MK, DRC, dr HP, stance MK, DRC, dr HP, stance MK RANDOM: can combo from drive rush stand HP, great for when you win a fireball war with ex fireball --------------- --On Twitter @ / rooflemonger --On Twitch @ / rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemo... --Help support the Channel on Patreon! / rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Or if you would rather leave a Tip(appreciated!) try here: https://www.paypal.com/paypalme/roofl... --Check out the clips channel! / @rooflemongerclips #gaming #streetfighter #sf6