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Optimizing Collision handling in Unity with Batch Raycasting! In this video, you'll learn how to efficiently manage projectile movement and collision detection using Unity's Job System and Burst Compiler. We'll use TransformAccessArray to optimize bullet movement and take advantage of parallel processing. You'll see how to split the workload across multiple threads, reduce performance bottlenecks, and ensure accurate collision detection using Raycasts. Whether you're building fast-paced action games or want to improve performance in complex simulations, this tutorial will show you practical steps to level up your game's efficiency. Want to support me? 😀 Buy me a coffee! https://ko-fi.com/adammyhre 🔔 Subscribe for more Unity Tutorials / @git-amend Discord: / discord #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Object Pooling 4:20 TransformAccessArray 7:15 Batch Raycasting 14:15 Sub Stepping Source code: https://github.com/adammyhre/Unity-Ba... More Useful Code: https://github.com/adammyhre?tab=repo... Unity Utility Library: https://github.com/adammyhre/Unity-Utils Lock Inspector Hotkey: https://gist.github.com/adammyhre/475... Assets Shown In This Video (Affiliate Links) TimeScale Toolbar FREE: https://assetstore.unity.com/packages... Rocket FREE: https://assetstore.unity.com/packages... Shoot and Hit VFX 50% OFF: https://assetstore.unity.com/packages... Stylized Boost Trail Particles: https://assetstore.unity.com/packages... Hot Reload: https://assetstore.unity.com/packages... Hierarchy Icons: https://assetstore.unity.com/packages... Better Transform: https://assetstore.unity.com/packages... Better Mesh Filter: https://assetstore.unity.com/packages... Editor Console Pro: https://assetstore.unity.com/packages... Any Object Finder: https://assetstore.unity.com/packages... Follow me! https://linktr.ee/gitamend