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The Dized Content Creator Seminars teach the basics of the Dized Tool, by building a practice project that highlights most of the aspects needed to build Interactive Tutorials yourself. This practice project will be built during several streams. This is the second stream, held on the 16th of February and a straight continuation for the first one, so please check the first video before diving in to this one! You can find the Seminar #1 here • Dized Tools - Content Creator Seminar #1 (... The project material used in this stream is available behind this: https://drive.google.com/drive/folder... More information available in Content Creator Community on Discord ( / discord ) Timestamps: 00:00 - 02:24 Introduction and a lookback on previous seminar 02:25 - 12:30 Creating a shuffle animation: how to create a good camera angle (rotating the camera), Objects snap-to-ground, rotating objects, aligning objects, different views (perspective, isometric, side, top) using the compass, duplicating objects, selecting several objects, template animations, loop options, copy and paste animations segments, timeline editing, 12:31 - 22:50 Using a logic block to guide the flow: how does logic work, Globals/variables menu basics, connecting blocks with "connect blocks", creating logic blocks, naming logic blocks, creating logic to Smart Objects, duplicating content block options (clear, keep, sync), editing a logic block (if this - then that), 22:51 - 28:15 Creating a 'deal a card' animation: animating a multi-segment animation, deleting multiple objects, sync blocks/ICSOS (copy objects from one block to another) 28:16 - 48:05 Continue animating and creating the flow: Creating a Custom Object (game board) and applying a textures, Asset explorer filter, animating a dropping object (drop and bounce), change start/end of animation segment, object placement buttons, Creating meeple objects (with custom colors), camera animation, creating an animated highlight circle, removing objects with animations from the scene 48:06 - 53:53 Editing a logic block to guide the flow, animating the camera, creating the end of setup step, duplicate block with "copy" option, 54:54 - 55:49 Preview of the tutorial 55:50 - 57:38 Ending the stream and looking in to the next seminar The topics that we contentrate on this stream: Flow Editor: Autoplay settings Syncing objects from source to an empty step (target) Content Block Editor: More advanced animations (shuffle and deal cards, dropping objects, simple bounces, fly off the screen) and looping options Camera Angles Importance of ground level and correct stacking of objects Animation templates Copying and pasting animations from one object to another Cloning objects Adding new segments to objects timeline, retiming animations Changing the start/end point of animations Creating and animating a rotating highlight circle Deleting objects Animating the camera Logic and Variables: Globals menu and variables Saving/Adding variables to buttons Logic blocks, simple logic operations and conditions (if this is true, then that happens) Smart Objects: Creating custom objects (gameboard) Asset Explorer filters Creating custom colored Smart Objects (from the library of objects)