У нас вы можете посмотреть бесплатно Project Verocity Prototype Build (No Commentary) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
The new version of the game is currently under development, this is a project that combines multiple studies and researches performed in action, which are not exactly great as the game just yet. Made in Unreal Engine 5. Meet our team: I am the core developer of the entire game, covering the story, lore, game mechanics, programming, networking, development operations, animations, level design, cinematic design, technical art and a bit of sound design and music. Daniel Bondarenko, also known as Bond (https://x.com/dechart220) covers main theme for our music while collaborating with me as the core brain of how we can make our music engaging in gameplay, and cinematic. LIZArdFail (https://lizardfail.art/) is the brain behind concept for our base character species, and lore illustration, to help with world building a lot, while keeping modularity in mind for players' experience customizing their own Kroenians (our own species in the game) to make it feel authentic, and fitting, with the world. Nakotuhin (https://vladislavzh.net) is our huge contributor, and soon to be handling game development philosophy with his experience and contribution to help keep our vision stable, and not overexaggerated. He will soon be onboarded to do SFX work with his own philosophy, and skills, to make the entire idea the most authentic it can get, while also covering areas however he wishes to contribute to, might as well be a second hand in Unreal Engine 5 at this point. This is my journey to indie development, as I am going to do it full time from now on. This build is not intended for release! However, I will release the source code without current character & weapon assets in the future if people would like to see back-end example of how it is constructed. Video on showcasing the entire build in Unreal Editor will be uploaded soon. This is not a final look for what I intend to develop, this is simply a "mood prototype" piece that I've assembled with very basic mechanics based on Gameplay Ability System (GAS) with server authority networking in practice for a coop/pvp game. Features: Main menu Lobby system with persistent level travel Player Respawn Advanced Character Locomotion Animation State Machines Gameplay Ability System Using Gameplay Tags as drivers per actor Basic character customization using controller's save, to save a hat, a character, color and a weapon. Rich environment for main menu and Lobby. Asset credits: Nardo's Character Base - https://x.com/nardoiri Sweetwater's Tactical Armor - https://sweetwater112.gumroad.com/?re... Sci-Fi Weapon Pack - https://www.unrealengine.com/marketpl... Modular Sci-Fi Quarry Environment - https://www.unrealengine.com/marketpl...