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DISCLAIMER: BUSHIDO BLADE 2 is a property of SquareEnix. This video shows some multiplayer duels between Utsusemi ( samurai ) and Highwayman ( fencer ). They can both use dual wielding stance, thus chances are even. And for everyone watching this video, here comes the question ( answer in the comments + your opinions, please ): Why such a delicate swordplay, with some tweaks of course, cannot be present in Assassin's Creed 2 ?. We could read in Ubisoft statements that they learnt from their mistakes. OK, but then why combat still looks like festival of UNBLOCKABLE counter attacks? Are players really that lame in eyes of Ubisoft that they need definite actions in order to play ? Plus enemies go one after one at player, not in a group ( rest of enemies just dances around). Is it that hard to demand some activity from a player, now when edge grabbing is automatic as well ( good old time of Tomb Raiders and their hold X in order to grab and hang) ?