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This is a reflection on The Legend of Zelda: Skyward Sword (retrospective, analysis, review maybe?) discussing the need to leave comfort behind to find your place in the world. Skyward Sword is a really special game to me despite its flaws because of its story, characters, world, and even... the motion controls (?!). On the other hand, it's also a bit of a mess with repeated content, awkward pacing, the scope of the world, and even... the motion controls. This video acts as a sort of finale to my series on traditional 3D Zelda games, discussing the last game to have traditional dungeons, a companion character, conventional story cutscenes, a playable instrument, and a variety of other tropes which would be re-imagined in Breath of the Wild. I hope you'll join me for this look back to see how far we've come. Thanks for watching! Channel Banner by: immabunni shop on Etsy https://www.etsy.com/shop/immabunnishop Game: The Legend of Zelda: Skyward Sword HD (Nintendo Switch) Chapters: 0:00 - Introduction 25:30 - The Wing Ceremony and the Mysterious Spirit 39:43 - The Sealed Grounds and Skyview Temple 1:12:07 - Side Quests and the Earth Temple 1:39:14 - The Lanayru Mining Facility 2:10:29 - The Legend of Groose (and the Isle of Song) 2:30:00 - Ancient Cistern 3:01:38 - The Sand Ship 3:21:12 - The Fire Sanctuary 3:38:01 - The Gate of Time and the Song of the Hero 4:06:06 - Sky Keep 4:23:19 - The End References and Credits: Full Metal Alchemist: Brotherhood (picture from first opening) Zelda Wiki (for Death Mountain, Lake Hylia, Deku Tree, Orielle, Gratitiude Crystal, and map pictures) That Infamous Zelda and Loftwing Amiibo The Spider's Thread (by Ryunosuke Akutagawa) Pokemon (official artwork from wiki) Clips from: The Legend of Zelda: A Link to the Past Ocarina of Time Majora's Mask The Wind Waker Twilight Princess Breath of the Wild (that one trailer) Super Mario 2 (game of the year bby) Ape Escape Mario Odyssey