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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Grand_T... 00:01:40 1 Definition 00:02:19 1.1 Other terminology 00:04:29 2 Game design 00:04:38 2.1 Driving and shooting 00:06:23 2.2 Open world and missions 00:08:35 3 History 00:08:44 3.1 Origin 00:13:03 3.2 Recent history Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: increases imagination and understanding improves your listening skills improves your own spoken accent learn while on the move reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. You can find other Wikipedia audio articles too at: / @wikipediatts983 You can upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "The only true wisdom is in knowing you know nothing." Socrates SUMMARY ======= Grand Theft Auto clone is a controversial subgenre of open world action-adventure video games, characterized by their likeness to the Grand Theft Auto series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of Grand Theft Auto clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime and violence. The subgenre has its origins in open world action adventure games popularized in Europe (and particularly the United Kingdom) throughout the 1980s and 1990s. The release of Grand Theft Auto (1997) marked a major commercial success for open-ended game design in North America, and featured a more marketable crime theme. But it was the popularity of its 3D sequel Grand Theft Auto III in 2001 that led to the widespread propagation of a more specific set of gameplay conventions consistent with a subgenre. The subgenre now includes many games from different developers all over the world where the player can control wide ranges of vehicles and weapons. The subgenre has evolved with greater levels of environmental detail and more realistic behaviors. As usage of the term "clone" often has a negative connotation, reviewers have come up with other names for the subgenre. Names such as "sandbox games", however, are applied to a wider range of games that do not share key features of the Grand Theft Auto series.