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How about ringing in 2025 by LEARNING a new GAME? How To Play Fighting Games Part #2. In this session of this guide series I take a look at a general overview with regards to how to play SoulCalibur using SoulCalibur VI as the base. If you're having a little difficulty with the FGC notation terminology, check out here: • Fighting Game (FGC) Notation: What th... Here's the SoulCalibur VI character guides: • SoulCalibur VI Character Guides Join TopTierFighters here: / overview Follow Force of Nature on Twitter: / forceofnature99 Follow Force of Nature on Twitch: / force_of_nature SoulCalibur VI / SCVI Guide 0:00 Embrace Your PP... err Your AA! 0:27 Embrace Your 2A 0:48 Embrace Your BB 1:03 Embrace Your 3B 1:12 Embrace Your Lows 1:42 Introduction 2:21 Compensating For Having A Slow AA 3:51 If You Possess An i10 AA, You Are Blessed. 4:20 Introduction to SoulCalibur's Movement 6:04 Introduction to Close Range Meta 8:26 A Look At SoulCalibur's Neutral Game 10:33 If You Have A Life Lead... 11:22 Introduction to SoulCalibur's Okizeme 12:42 A Look At SoulCalibur VI's Defensive Tools 14:40 Talim's Reversal Edge Is Pretty Interesting! 15:22 Guard Stamina System 17:54 Soul Gauge Meter System 21:30 What Exactly is Zasalamel's Critical Edge? 22:11 A Look At SoulCalibur VI's Wall Game 22:55 Special Meter Systems 23:32 Outroduction (Thanks For Watching!) *Additional Notes Throws in SoulCalibur are performed by pressing A+G or 4A+G. A+G throws are broken by pressing an action button (such as "A") + a direction other than back upon the throw. 4A+G throws are broken by pressing back + an action button upon the throw. Throw ranges vary between the characters. Characters like Nightmare have a large throw range whereas characters like Xianghua have small throw ranges. Characters such as Ivy or Astaroth in particular have strong command grabs requiring more complex inputs, with smaller throw escape windows. If you get knocked down, you can either just lie down on the ground (and block from the ground if attacked!) Or tech roll by pressing the Guard button + a direction right as you hit the ground. Beware of "Tech Traps", which are setups designed to hit you during a tech roll since tech rolls don't have complete invincibility. If the opponent uses tech traps, just lie on the ground and block what you can, if the opponent tries to immediately pressure or hit you on the ground a lot, back tech roll "ukemi" if you need to create space. Reversal Edges can be beaten by sidestepping then punishing like a linear Break Attack (or Nightmare's CE!). And before you ask, you can Reversal Edge a Reversal Edge. Nightmare's "AA" is actually i16, not i18 (Seong Mina's is i18) *i10 Strikes: AA, 6B, etc. Cassandra Taki Xianghua Yoshimitsu Amy Azwel (Requires "Sword Mode") *Slower than i12 AA's Astaroth (i20) Seong Mina (i18) Nightmare (i16) Siegfried (i16) Voldo (i14) Haohmaru (i14) For Directional Notation 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. For Input commands: A = Horizontal Attack B = Vertical Attack K = Kick G = Guard Button 6G = Guard Impact A+G = First Throw 4A+G = Second Throw 6B+G = Resist Impact B+G = Reversal Edge A+B+K = Critical Edge 236A+B+K = Soul Attack Legend: W! = Wall Splat W!! = Second Wall Splat GB! = Guard Burst CE = Critical Edge ( ) = Held Input : = Just Frame Input Don't forget to SUBSCRIBE & RATE for more SC goodness! ;-) #SCVI #SCVIGuide #HowToPlaySCVI