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Here is the rest of the World S, and Mario takes on some challenges that he has done before in a previous adventure. First is the Cyclone Stone, but this time, everything is faster than before, and he fights against bosses from his previous adventure in Super Mario Galaxy, while finding the last few Power Stars. As for the rest of the description, I recommend watching the full video before reading past this point of the description I take on the last three galaxies in World S, and I start off this video with Stone Cyclone Galaxy, which requires 90 Power Stars, and this one is based on the Cyclone Stone from Super Mario Galaxy, and this one has Thwomps and Tox Boxes, and they go at a very high speed, even faster than the Fast Foe Comet from the first game. The first mission is Silver Stars on the Cyclone, there are five Silver Stars, and you can use the blue switches to slow down time for a short time, that way you can get through the Tox Boxes on your path to the Power Star, as well as the Comet Medal, and this is the only galaxy in this game that the Tox Box make an appearance. The Prankster Comet for this one is Tox Box Speed Run, the difference is there are no blue switches, and the Power Star in inside a crystal, so you don't have to collect the Silver Stars for that one. The next galaxy, which requires a Power Star from Stone Cyclone Galaxy, and you need to have 100 Power Stars, is Boss Blitz Galaxy, the mission is Throwback Throwdown, and this one has you taking on bosses from Super Mario Galaxy, the order is Dino Piranha, King Kaliente, Major Burrows, Bouldergeist, and Fiery Dino Piranha. Lumalee appears on the planet before you fight Bouldergeist, and there is a Life Mushroom underneath the King Kaliente planet, and that is where the Comet Medal is. The last galaxy for this video is Flip-Out Galaxy, and you need to have 110 Power Stars and the first Power Star from Boss Blitz Galaxy to unlock it, as well as feed 2000 Star Bits to the Hungry Luma. Flip-Out Galaxy is the only World S galaxy that does not reference anything from a previous Mario game, but it does make use of the red and blue blocks which work the same way as the panels way back in Flip-Swap Galaxy in World 1. When you spin, the walls alternate, so the red ones go into the wall, and the blue ones come out, and some parts of the galaxy make use of Wall Jumping, and watch out for spikes as that is where the Comet Medal for this one is, it is on top of the blue walls. There are two more Prankster Comets left, the one is Boss Blitz Galaxy is a Speedy Comet, where you have to beat all the bosses within 5 minutes, and the Prankster Comet for Flip-Out Galaxy has you go through it again, but this time with Cosmic Clones. Once you have 120 Power Stars, two Green Lumas will board Starship Mario, and they talk about the cosmic jewels, and in order for the cosmic jewels to appear, we have to beat Bowser again, so it looks like we have to go back to Bowser's Galaxy Generator in order for the cosmic jewels to appear. I do like how Lubba talks about how rare Green Lumas are, because the first game had Green Lumas, and those appeared when you found a Green Power Star, and those unlocked the Trial Galaxies, so this could mean the cosmic jewels are the Green Power Stars, so there are more than the initial 120 that we found during the main adventure, but we'll see what these cosmic jewels are after beating Bowser yet again.