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Build a complete 2D game from scratch in Unity and learn how to make your projects more scalable using Scriptable Objects and data persistence across scenes. We’ll use persistent data to manage enemy types, tower types, wave progression, and level configurations — making the entire game easier to expand and maintain. We will dive into powerful concepts such as object pooling and the observer pattern to handle game events. On top of that, you'll learn how to build responsive UI, add win/lose conditions, scene transitions, fast-forward gameplay, and even an endless survival mode to keep players engaged. EXTENDED class with extra enemy types 👾 bonus premium art assets 🎨etc: https://www.udemy.com/course/unity-ga... By the end of the course, you’ll have a fully playable, highly customizable tower defense game — complete with downloadable source code checkpoints to follow along easily. Level up your game development skills, here are techniques I like to use to build scalable games, here is my Unity 2D Tower Defense formula. Download source code part 1: https://www.frankslaboratory.co.uk/do... Download full set of source code packs (P1 - P14): https://code-laboratory.kit.com/7cb6f... Project resources: https://www.frankslaboratory.co.uk/do... 00:00:36 How to set up a Unity project for a tower defense game 00:05:35 How to write custom scripts to control game logic in Unity 00:13:46 How to create an enemy path using waypoints 00:25:26 How to spawn enemies in waves 00:29:41 How to use object pooling for performance in Unity 00:36:47 🚀 How to use provided source code (P1 Path Following) https://www.frankslaboratory.co.uk/do... 00:38:21 How to make multiple enemy types in Unity 00:43:38 How to use scriptable objects for enemy stats 00:49:40 How to structure wave data with scriptable objects 01:09:11 How to use the observer pattern for game events 01:20:11 🚀 Source code checkpoint (P2 Enemy Waves) https://code-laboratory.kit.com/7cb6f... 01:20:43 How to draw and update UI in Unity 01:30:17 How to display player lives 01:40:17 🚀 Source code checkpoint (P3 Basic UI) 01:40:38 How to implement tower selection and placement 01:57:06 How to make towers shoot projectiles 02:15:44 🚀 Source code checkpoint (P4 Towers and Projectiles) 02:16:08 How to show health bars on enemies 02:26:26 How to scale enemy waves for endless gameplay 02:32:32 How to reward resources 02:40:10 🚀 Source code checkpoint (P6 Health Bars, Resources, Enemy Scaling) 02:40:34 How to manage background layers and sorting order in Unity 02:45:12 How to use scriptable objects for tower types 03:01:15 🚀 Source code checkpoint (P7 Burst Tower, Strong Tower) 03:01:40 How to toggle UI panels 03:18:37 🚀 Source code checkpoint (P8 Show Hide Panels) 03:19:02 How to handle tower placement 03:40:01 🚀 Source code checkpoint (P9 Platforms) 03:40:25 How to deduct resources when building towers 03:56:19 🚀 Source code checkpoint (P10 Resource spending) 03:56:42 How to add fast-forward and slow-motion gameplay 04:14:55 How to create a pause menu 04:32:39 🚀 Source code checkpoint (P11 Pause and Game Speed Buttons) 04:33:03 How to transition between scenes in Unity 04:41:55 Lose condition and game over panel 04:46:05 How to build and export your Unity game 04:49:44 🚀 Source code checkpoint (P12 Main Menu, Game Over Screen) 04:50:08 How to show warnings and alerts during gameplay 04:55:00 How to display level goals or instructions 04:58:49 How to manage level data with scriptable objects 05:07:09 Win Condition and mission complete panel 05:12:23 How to create an endless survival mode 05:16:41 How to implement data persistence between scenes in Unity 05:22:33 🚀 Source code checkpoint (P13 Mission Complete, Level Manager) 05:22:57 What’s next 🚀 Support my work by buying one of my extended classes: https://www.udemy.com/course/unity-2d... 🚀 What else to learn? Learn Unity 2D: Vampire Survivors-Like • Learn Unity 2D: Vampire Survivors-Like (Fu... #Unity #Unity2d #codelaboratory