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INFO Markarth patch: • ESO Markarth - PVE Magicka Templar DPS dem... (97k dps) Just a parse with some small info. Race: High elf Food: Artaeum pickled fishbowl (best) Solitude Salmon-Millet Soup (cheap alternative) Ghastly eye bowl (only for dummy parsing) Potions: Essence of spellpower/Alliance spell draught. Use ultimate regen pots if your DK tank can Guarantee a 100% uptime on molten armaments at any given scenario. (Also a tip, make sure the pots are cp150 in level. There is a lot of ripoffs in guild traders) Mundus: The Shadow Vampire: Make sure to cleanse that asap. otherwise sustain is a joke Cp/Gear/traits/enchants: https://imgur.com/a/oMS1EbC Parse info: https://imgur.com/a/fyIhvZp Siroria Mother's sorrow is still the highest dps, even in content where u cannot keep up any significant amount of stacks it will still outperform any set combo. The fire enchant on the siroria staff can be replaced with absorb magicka if sustain does not allow you to run siroria. False god is not worth running unless you have real big sustain issues and sustain is the limiting factor on your dps. Medusa is a pain to sustain on a templar and it is slightly less dps anyway compared to MS War maiden is still a big dps loss to run compared to MS as well. A good beginner setup would be Mother's sorrow + Medusa but swap medusa out for Siroria asap when you get it. Falsegod is comparable to Medusa damage wise but it blows medusa out of the water sustain wise so i would still opt for that if not running siroria. Rotation wise we are back to harrowstorm. What changed is the cast time for the templar class ultimate, its absolutely retarded and thanks to it you need to spam bar swap after using it if you plan to bar swap after the ability. Other than that dps got affected by the bloodthirsty nerf, bloodthirsty has a different function now but it's still a nerf compared to the old version. Especially for magplars because of purifying light. purifying light can only do more damage with more max magicka and % damage increases, the old version of bloodthirsty was a % modifier and therefore this skill got increased damage wise in execute as well Now that bloodthirsty gives spell damage, purifying lights damage doesn't gain any benefit from it anymore. Other than that the increase to the cast time of sweeps was a slight dps nerf for sweeps it self as well as light attacks (longer animation for a skill = less time to do a light attack)