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This live session brings together Zaha Hadid Architects, Spaceform, and Epic Games to explore how architectural design can be published into immersive, real-time, and multiplayer environments using Unreal Engine as the primary runtime platform. The workshop demonstrates a low-friction workflow that moves from authoring tools such as Rhino and Maya into high-fidelity real-time environments, without requiring full re-authoring inside Unreal. Through modular systems, saved-state logic, and streamlined publishing pipelines, participants will see how architectural content can be configured, deployed, and experienced collaboratively online. The session also introduces Gaussian splatting as a real-time rendering approach, alongside immersive walkthroughs that showcase shared, multiplayer architectural environments. This workshop is designed for architects, computational designers, and technologists interested in bridging traditional design workflows with real-time, participatory spatial experiences.