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VIS is one of the most important facets of Source 2 level design. Learning how the engine optimizes your maps is important so that everyone can enjoy it! Learn how to take control of VIS in this tutorial! Whether you are coming over from Source 1 or looking to begin your journey into level design, this tutorial is designed to teach you the skills you need in Source 2 Hammer. Even if you are familiar with using the tools, this guide will give insight into secrets and techniques to help improve your workflow! Please visit our discord for all your Source 2 needs: / discord 0:00 Introduction 0:30 How it works 1:15 Why its important 1:40 How it affects framerates 1:59 Depecreated Source 1 VIS 2:25 Myths about S2 Leaks 3:00 VIS in the 3D Skybox 3:26 Large Open Environments 3:50 VIS 3.0 vs VIS 2.0 4:21 VIS Settings 4:30 Full Visibility Solve 4:53 Test Map Open Space 5:10 Disabled 5:27 Partitioned Solve 5:42 Building Meshes 6:03 Visibility Contributor 6:20 VIS occluders 6:47 Not a VIS Contributor 7:26 Tool Materials 7:40 No Draw 8:14 Sky Box 8:51 Solid Block Light 9:17 Visibility Hint 9:39 Loading VIS 9:58 Interpreting VIS 10:30 Detecting a Leak 10:57 Example Level 11:12 Outro Download the .vmap example here! https://drive.google.com/file/d/1LeTL... Special thanks to: Gkaf - / gunnarkafel Titles and Transitions by: / zarthbenn