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Procedural Bricks with Blender 2.9 - Blender Shader Node Tutorial

Get started with Geometry Nodes: https://www.canopy.games/p/bcs-geomet... In this video we create a procedural brick shader with Blender 2.9 that provides a lot of control and customisation. While stylised, this provides a good basis for generating a realistic brick wall material. The pace is pretty high here so feel free to change the speed setting on the cog icon and pause if you're following along. Here is the final node screenshot: https://imgur.com/a/iV0CdRm Grab the full file by supporting me on Patreon:   / bricks-lesson-41460784   Join the Discord for livestreams on proceduralism:   / discord   FXNodes on Gumroad [affiliate]: https://gumroad.com/a/876082291 Contents: 00:00 - Introduction 00:36 - Creating the basic brick pattern 03:00 - Rotating the bricks in the wall 04:43 - Creating the brick shapes 06:14 - Adding headers (row of half width bricks) 09:09 - Adding base colour + displacement 10:47 - Rotating out of the wall 12:36 - Colouring the bricks 15:10 - Creating the rake pattern 16:23 - Cracking bricks 20:49 - Blender Icon in bricks 24:25 - Discord plug 25:08 - Outro Twitter:   / erindale_xyz   Instagram:   / e.r.i.n.d.a.l.e   Charan's channel:    / just3dthings   ***** Shortcuts: SHIFT+A: Add menu SHIFT+D: Duplicate node CTRL+SHIFT+D: Duplicate with connected inputs CTRL+H: Hide unused node sockets H: Minimise selected node M: Mute selected node CTRL+J: Frame selected nodes CTRL+G: Group selected nodes SHIFT+TAB: Turn on snapping CTRL+SPACE: Maximise work area G: Grab (especially useful when trying to move reroutes) CTRL+X: Dissolve node CTRL+Right Click: Cut noodle SHIFT+Right Click: Add reroute D+Left Click: Draw annotation D+Right Click: Erase annotation CTRL+Drag a slider to snap SHIFT+Drag a slider for fine adjustments F2: Rename a node CTRL+SHIFT+Left Click: View output ALT+Right Click: Quick Connect ALT+SHIFT+Right Click: Quick Connect (Choose Sockets) Nodes Used: INPUT -UV Map -Value SHADER -Principled BSDF TEXTURE -Image Texture -Noise Texture -Voronoi -Wave Texture -White Noise Texture COLOUR -MixRGB *Mix *Multiply *Screen *Colour Dodge *Colour Burn *Linear Light *Soft Light *Add VECTOR -Bump -Displacement -Mapping -Vector Rotate CONVERTER -ColourRamp -CombineXYZ -Map Range -Math *Add *Subtract *Multiply *Divide *Less Than *Greater Than *Smooth Minimum *Modulo *Snap -SeparateHSV -SeparateXYZ -Vector Math *Add *Subtract *Divide *Scale *Absolute *Modulo *Snap

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