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Want to rig your character in Blender fast without manually building a skeleton? In this beginner-friendly Blender tutorial, you’ll learn how to automatically rig a 3D character using Rigify’s built-in meta rigs. We’ll walk you through each step of setting up, adjusting bones, and fixing common errors — so you can get straight to animating. Whether you're working with humanoid models or custom characters, this guide will help you speed up your rigging process using Blender's Rigify addon. Learn essential rigging techniques, symmetry setup, bone placement, and how to handle disjoint bone errors — all in one video. Perfect for: Blender beginners, animators, game developers, and 3D artists looking to quickly set up character rigs. Topics Covered: Enabling Rigify in Blender Adding a Rigify basic human rig Adjusting bone positions using symmetry Solving the disjoint spine bone error Parenting mesh with automatic weights Testing the rig with inverse kinematics Timestamps: 00:00 - Intro to Rigify Character Rigging 00:15 - Example character: Purple Astronaut 00:32 - Adding a basic human meta rig 01:02 - Editing bones with symmetry 01:48 - Adjusting toe and heel bones 02:25 - Fixing bone alignment in top view 03:00 - Common Rigify error: Disjoint spine bones 03:30 - Fixing "bone position is disjoint" error 04:58 - Parenting mesh to rig with automatic weights 05:13 - Testing the rig in Pose Mode