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Dropping into RimWorld with the training wheels OFF — and this time I’m finally digging deep into the DLC expansions. New mechanics, new threats, new toys, and a whole lot of “this will be fine” decisions that absolutely will not be fine. In this episode/stream I’m exploring what the expansions add to everyday colony life: the politics of titles and favors, belief systems that turn simple meals into holy rituals, gene-modded colonists that are either masterpieces or walking disasters, and the creepy unknown that keeps showing up right when I’m out of medicine. Expect chaotic storytelling, desperate triage, questionable architecture, and the kind of RimWorld luck where a minor problem turns into a colony-wide emergency in 30 seconds. DLC exploration goals (no spoilers, just vibes): • Royalty progression: earning favor, juggling expectations, building rooms that look fancy enough to impress, and seeing how psycasts/permits can turn a doomed fight into a victory. • Ideology systems: shaping the colony’s beliefs so the mood doesn’t collapse, running rituals for boosts, managing roles, and dealing with the awkward moment when a colonist’s “core values” are directly opposed to reality. • Biotech mechanics: xenotypes, genes, children, growth moments, and the beautiful chaos of trying to raise a kid while also not dying to raids. • Mech control & tech escalation: experimenting with mechanitor-style play, automation, and the “I can totally handle one more machine” lie. • Anomaly-style mysteries: exploring strange events, containment choices, and the kind of horror-flavored problems that hit hardest when you’re already barely stable. What to expect: • First-time(ish) reactions to DLC systems and how they change the early game • New questlines, events, and progression that push the colony in weird directions • Base planning + defense upgrades to survive raids, infestations, and “why is it on fire?” • Mood management, medical emergencies, and the never-ending search for components • Strategy talk: when to expand, when to turtle, and when to abandon a plan completely • Plenty of laughs, a few reloads, and clutch moments that feel scripted (but aren’t) If you’re into colony sims, survival management, emergent storytelling, and watching a plan unravel in real time, you’re in the right place. Subscribe for more RimWorld runs, challenge saves, and highlight edits — and drop a comment with the DLC feature you want me to focus on next (or the mistake you KNOW I’m about to make). Community prompts: • Which storyteller should run this save: Randy Random, Cassandra Classic, or Phoebe Chillax? • Favorite DLC feature and why? • Should I commit to one ideology and roleplay it hard, or stay flexible and min-max? Watch live / more content: Twitch: SpecificThinkin Kick: SpecificThinkin YouTube: @SpecificThinkin Thanks for watching — and remember: in RimWorld, every “small” decision is just the start of a bigger problem. Run details: I’m going in with a fresh mindset and learning the systems as they hit me — no perfect guide route, just real-time problem solving. You’ll see me pause to read tooltips, test interactions, and make “experiment” decisions that may or may not instantly backfire. If you’re also new to these DLC mechanics, this should help you understand what each expansion adds and why it changes your colony’s priorities. Gameplay vibe check: • Cozy moments where the colony actually works • Sudden disasters that punish overconfidence • Recovery arcs where we rebuild smarter (sometimes) • Big mid-game goals: better rooms, better food, better defenses • Late-game dreams: high-tech upgrades, stable trade, and a colony that survives its own decisions If you enjoyed the chaos, hit Like, subscribe, and turn on notifications so you don’t miss the next episode. Your tips are welcome — but don’t backseat too hard unless I’m about to delete the whole save. RimWorld, RimWorld DLC, RimWorld gameplay, RimWorld Royalty, RimWorld Ideology, RimWorld Biotech, RimWorld Anomaly, Ludeon Studios, colony simulator, colony sim, sci-fi colony, survival, base building, management game, strategy game, sandbox game, emergent storytelling, storyteller AI, Randy Random, Cassandra Classic, Phoebe Chillax, permadeath, ironman, crashlanded, tribal start, naked brutality, losing is fun, raids, raiders, mechanoids, insects, infestations, psychic drones, mood breaks, medicine, surgery, bionics, prosthetics, psycasts, permits, honor, Empire, throne room, nobles, relic quests, rituals, conversions, ideology memes, precepts, xenotypes, genes, mechanitor, children, growth moments, monolith, containment, anomalies, horror events, base defense, killbox, caravan, trading, rimworld tips, rimworld guide, lets play, livestream, highlights #RimWorld #RimWorldDLC #Royalty #Ideology #Biotech #Anomaly #ColonySim #BaseBuilding #SurvivalGame #Ludeon #RandyRandom #LetsPlay #Gaming #SpecificThinkin More RimWorld DLC chaos soon. Appreciate you!!