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Welcome to part 7 of our Unreal Engine 5.5 Endless Runner tutorial series! 🎮 In this episode, we introduce two exciting features that will elevate your game: a highscore system and your first collectible item – coins! 🪙✨ Here’s what we’ll cover step by step: ✅ Setting up the score system 🏆 ✅ Creating a coin collectible blueprint ✅ Adding functionality to collect coins and increase your score dynamically ✅ Testing and tweaking the collectibles and score system By the end of this video, your endless runner game will feel even more rewarding and engaging, just like Subway Surfers and Temple Run! 🚀 👉 Don’t forget to like, subscribe, and hit the notification bell to follow along as we build more advanced features in future episodes! 🔔 Patreon: / falcolution Discord: / discord Downloadable Assets: http://bit.ly/4g9KsE1 00:05 - Chapter Introduction 00:39 - Creating the score variables 01:33 - Adding the calculation for the score 06:07 - Making the GamePlay User Interface 09:56 - Adding our GamePlay User Interface to our Viewpoort 12:15 - Adding the Coins 12:31 - Adding the coins static mesh and sound 14:17 - Making a meta sound for the coin pickup 16:32 - Adding the coin variable 17:17 - Creating the Coin actor Blueprint 19:11 - Creating the coin pickup event 21:24 - Creating the coin spawn points 23:22 - Creating the spawn coins function 24:53 - Adjusting all our spawn points 27:19 - Adding our coins to the GamePlay User Interface 29:48 - Test our game 29:55 - Gap fix 30:36 - Removing our print strings 31:34 - Testing our upgrades 32:01 - End up for this video #UnrealEngine5_5 #EndlessRunnerTutorial #GameDevelopment #HighscoreSystem #CoinCollectibles #SubwaySurfers #TempleRun #UnrealEngineBlueprints #GameMechanics #EndlessRunnerGame #GameDevelopmentTutorial