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Gameplay of Wellstring V on clam blitz. It's been quite a while since I've last used this weapon, so I wanted to give it another shot at it. Thanks to @crashur3600 for requesting this weapon. Wellstring V is a mid range weapon that does that good damage, solid paint output, semi-slow charge speed, okay mobility, wide AOE, and can one shot opponents. The kit is also quite solid. Autobomb is a sub weapon that be thrown a good distance and locate an opponent that nears it's area. If there's an opponent near it, it will waddle toward the closes opponent and shortly explode once the bomb is close to that opponent. And ultra stamp is a special weapon that allow you wield a big toy hammer. You can do a jump attack to quickly kill opponents up close, a rush mode that allows you to continuously stamp the ground while traveling forward, and you can throw the hammer to kill or deal good poke damage from a good distance. Now let's talk about the strength and weakness of this weapon and it's kits. Wellstring V is quite good at applying some pressure from a good distance. The longer you charge your weapon, the wider the shot cover, which can help in dealing some chip damage. And with a half charge, you can one shot opponent who gets too close to you. The paint output is also quite solid enough to help build up for your special and control area from a safe distance. The weapon also does great object damage when fully charged. But the charge speed is quite slow. The damage output can be inconsistent depending on how long you charged it for and although you can one shot your opponents, the one-shot range is a bit short and the you need to hit all five shot to one shot your opponent. Autobomb is good for seeking opponents who are sharking around area or to softly displace an opponent from an area. The explosion can kill an opponent if they're close to it and the bomb is quite cheap to use compare to other lethal bomb. But the sub can easily be avoid by baiting the activation early and running away. And ultra stamp is good at applying some aggro pressure or defending yourself during a push. The jump attack is good for quickly killing opponents who are super up close, rush mode can deal massive damage and block some shot while you're moving forward, and the hammer throw can deal massive damage, has a big AOE, and can be thrown a good distance. But you're vulnerable from the side and behind when using rush mode. And although you can block shot in front when in rush mode, there's still slight moments where you vulnerable from the front. So weapons with fast dps can take advantages of that weakness. So when playing Wellstring V, you want to stay back and apply pressure from a safe distance. You want to focus to applying chip damage to make it easier for your teammate to take out your opponents. And as you push up, you can throw an autobomb to seek out opponents who might be sharking you. And if enemies get too close, do your best to hit your shot with a half charged. But if you have your special ready, you can use it to defend yourself and help apply some aggro pressure. You'll mostly used the rush to apply pressure, but for throwing the hammer is also good to help apply pressure from a distance. Just remember to not overextend too much and maintain your ink output. Thanks for reading this and hope you guys enjoy the video.