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I set out to build a monstrosity of a castle but it don't take long for me to so start imagining it was a massive role-play sever with people doing all sorts of jobs around the castle. For more information on Medieval Engineers visit there Like them on / medievalengineers Follow them on / medievalengineers Medieval Engineers is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in the 5th to 15th century. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. Compound blocks – multiple blocks being positioned into one grid cell; this will allow better ship designs Mechanical blocks Auto-generated details for some blocks (e.g. roof endings in Medieval Engineers, armor edges in Space Engineers) Voxel hand – a tool for modifying terrains (asteroids); you can alter shape and material Structural integrity Natural landscape Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers) DirectX 11 (we decided to add PBR - Physically Based Rendering)