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ASUS ATI Radeon X300 SE vs NVIDIA GeForce 6200 TurboCache GPU-Z Specs: https://drive.google.com/file/d/1Ok4d... https://drive.google.com/file/d/1cqE-... All Games are in 1280x1024 0:00 Intro 0:07 Call of Duty 2 0:31 Half Life 2 1:22 Need for Speed: Underground 2 PC Specs: Motherboard: Asus Prime A320 M-K CPU: AMD Ryzen 5 2600X 3.6 GHz base 4.25 GHz boost 16 MB L3 (6c, 12t) GPU: ATI Radeon X300 SE 128 MB or NVIDIA GeForce 6200 TurboCache RAM: 8 GB DDR4 2400 MHz Crucial (1 Stick) OS: Windows 7 64 bit (Officially doesn't support ZEN or Coffee Lake CPUs this is modified version) Drivers: Radeon X300 SE 128 MB - 8.593.100.0 (Catalyst 10.2) Win 7 64 GeForce 6200 TC 128 MB - 9.18.13.908 (NVIDIA 139.08) / Win 7 64 Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor (and DVI-I to VGA) Game Settings: Call of Duty 2 Resolution: 1280x1024 Frequency: 60 MHz Aspect Ratio: Auto Texture Filtering: Trilinear Anti-Alliasing: Off Rendering Method: DirectX7 Vertical Sync: Off Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra Half Life 2 Resolution: 1280x1024 Model Details: High Texture Details: High Shader Details: High Water Details: Reflect Everything Shadows Details: High Game UI Color Correct: On Anti Aliasing: None Filtering Mode: Trilinear Vsync: Off Game UI hdr Level 2 Need for Speed Underground 2 Resolution: 1280x1024 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: On Car Geometry Detail: Low Crowds: On World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest Vsync: Off