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In this continuation of enemy AI systems, we'll be taking the enemy we made in the last video and adding logic so it can detect platform edges and turn around accordingly. NEXT VIDEO: • Enemy Bounce and Enemy Knockback in Unity Using Unity's raycasting, we'll show how to prevent enemies from walking off platforms by checking for ground ahead and triggering a direction change when no ground is detected. This technique is perfect for 2D platformers and helps create smarter, more believable enemy behaviour. It builds directly on our previous movement system, so be sure to watch that first if you haven't! _________________________________________________________________________ Links: 🧟 Wishlist Zombie Barrel Blast: https://bit.ly/ZBB-Steam How to Make a 2D Game in Unity (1st video in playlist series): • How to Make a Game in Unity [FOR BEGINNERS] Previous video: • How to Create 2D Enemy Movement in Unity _________________________________________________________________________ Resources: 🎨 Pixel Adventure 1 Asset Pack: https://bit.ly/4eWnU9z 🌄 Parallaxing Background Pack: https://bit.ly/4eDH2t4 🎮 X-Box Controller Mapping: https://bit.ly/3BD7Z1z 🔄 Unity Order of Execution: https://bit.ly/3YiVUrl 🎵 Music & Sound (Pixabay): https://bit.ly/3ZWMz9A 🔊 SFX (ZapSplat): https://bit.ly/4eI6H3V _________________________________________________________________________ Affiliate Links: 🎨 Learn Unity 2D: https://bit.ly/3AURdLm 🏗️ Unity 3D: https://bit.ly/4gUQw4i 🌐 Learn Unity Multiplayer: https://bit.ly/4hic6jf 💼 How to Get a Game Dev Job: https://bit.ly/3ZkpRYd NOTE: These are affiliate links to Udemy courses I have taken and fully support. I feel that I have gotten exceptional value learning from them. I do not make any money from my YouTube channel, and only offer free courses in the form of YouTube playlists. So purchasing through my affiliate links is a small way of helping me (if you feel I've helped you in some way!) _________________________________________________________________________ Support: ☕ Buy Me a Coffee: https://buymeacoffee.com/wildcockatie... _________________________________________________________________________ Chapters: 0:00 Introduction 0:21 Creating raycasts 4:27 Face direction fix 4:51 Spinning in air fix 6:36 Make staying on ledge optional 8:21 Enemy interactions _________________________________________________________________________ SEO Tags (ignore these) unity 2d enemy ledge detection, unity enemy stay on platform, unity 2d platform edge detection, how to stop enemies falling off in unity, unity raycast ground check, unity 2d enemy patrol edge detection, unity prevent enemy from falling, unity 2d enemy turn at edge, unity platformer enemy ai, 2d platformer ledge logic, unity 2d raycasting tutorial, unity enemy ai platform edge, 2d enemy patrol ledge detection, unity edge detection raycast, unity 2d ground check for ai, unity smart enemy ai, unity 2d ai ledge check, unity game dev 2d enemies, unity enemy turn around at edge, unity 2d enemy movement advanced