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You can get Unity LAM here: https://assetstore.unity.com/packages... VEA Games web site: http://www.veagames.com/#!blank/ksk19 Previously only available for Unreal Engine, LAM is a comprehensive landscape and foliage creation toolset that augments built-in capabilities of the game engine. It allows automatic texturing of landscapes based on height, slopes etc, and automated foliage painting, thereby saving many hours of work. LAM Unity features include: Terrain shader A set of custom physical-based terrain shaders Automated terrain texturing based on slope and height, with full override ability. Height-based layers mixing Triplanar texturing support, eliminating “stretching” on slopes Multi-UV mixing to reduce repetitive tiles in distance DX11 tessellation support. Additional coloring map to reduce repetitiveness Paintable coloring layer - paint color directly on terrain Foliage shaders Custom tree shaders with wind animation and leaf translucency, working with both built-in and prefab-based trees. Custom grass shader with translucency and texture-based wind animation. Advanced foliage painting Multi-foliage brush tool that can paint several foliage types simultaneously - including mixing grass and trees. Auto-painter system that intelligently places foliage based on terrain textures, slope, and noise mask, with almost-realtime updates. Custom foliage system (FoliagePainter Pro) Fully custom system allowing painting meshes on terrain Supports any shader, not just the ones included in package Automatically batches foliage instances for draw-call reduction Supports fully-static and runtime batching Can be used to paint ANY prefab on terrain - lights, particle effects, etc. Fully supported by advanced painting tools in the package. LAM Unity is available from publisher’s website, veagames.com, for $149. It is also submitted to Unity Asset Store and is currently awaiting approval.