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Make fake volumetrics in Unity 6 using the six way shader to correctly light your particles. In this tutorial I show you how to set up some lit VFX in Shader Graph, fix up particle system issues, boost the effect of baked lights and then even after all that, finish off stong with a quick Blender smoke sim so you can bake your own textures! Honestly it's like Christmas has come early for you guys, which is handy because I probably don't have time for a Christmas episode this year. ♥ Support my work: / polytoots Join the conversation: ● / discord Follow me: ● https://polytoots.bsky.social/ ● / polytoots 🎵 Music: "Late Night Radio" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Sincerely" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Just As Soon" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Timestamps: 0:00 Intro 0:33 Particle Setup 1:56 Six Way Shader Graph 2:58 Texture rundown 3:52 More Shader Graph 4:32 Fixing direction on rotated VFX 7:10 Better baked lighting 9:23 Creating lit smoke textures in Blender 17:23 Outro