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LOL I beat this so unbelievably quickly that I honestly can't comment on a lot about this level. While I think the ending of the level is WAY easier than the beginning, fluking it never occurred to me until it magically happened and from far back as 62% no less. To put into perspective how much harder the predrop is than everything else, I reached the duals at 32%, which marks the end of the predrop, 11 times in total during my playtime, 4 of which reached the 50's. Even if I didn't fluke the level, the predrop carries the difficulty immensely meaning that dying further in the level happens way less frequently than any other list level in this range. Legitimately, the predrop is at least half of the whole level's difficulty, I'm not joking. The level itself isn't too bad either. While the predrop being so difficult can make it very tedious to play, (on top of the fact that I kept lagging for some reason) the gameplay from 32% onwards is decently enjoyable for a 1.9 GDPS level. I did personally enjoy the gameplay of Nabil Let Go a little bit better but that level's gameplay did actually have more problems so that is a big strength that this level has over Nabil. Some transitions are still flawed and the raw gameplay can feel unsatisfying at times but in fairness, having yourself limited by tools only available in the 1.9 editor, there are very limited, if any, solutions to these problems without ignoring the point of the level's creation being that no tools post 1.9 can be used. If you want to beat a high end skill based level, this is probably something you should look at especially if you're a fan of the older design levels, I do understand that its not the most appealing level though, especially with how stupid it looks from a first watch of it but I thought it was decent at least.