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A.K.A. Black Hole 1 Just follow the speedrun strat here, but you'll have to find a way to fit in a power turn for Grit. Since Sturm has no production, you only need 3 unit kills, however; it can be tricky to setup within 10 turns. I used Jess to lower the battleship and cruiser to less than 20 hp with her increased damage rocket/artillery, but any CO should work as long as the luck hits are good. Take note that Cannons target the highest cost unit within their range and, in the case of a tie, will target the BOTTOM RIGHT unit first when the cannon is facing downwards. This means that between two full hp rockets at 15000 cost each, the further right/down rocket will be targeted first! Using MD tanks is ideal since they cost 16000 so you don't need to juggle the positions, but sometimes you might only have 15000~ funds. Either side can lower Sturm's ships for Grit's power turn. I'd recommend avoiding the subs since they submerge/unsubmerge every turn when they have nothing to shoot at, but they're a lot cheaper than the battleships, so there's less threat of a Sturm SCOP hitting you. As always, remember to like, favorite, and subscribe if you like the content. I'm just posting these for posterity and anyone interested! __________________________ All rights for games, mods, emulators, and songs go to their respective owners.