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Music: TurboAutism - Awakening • Awake / Eurobeat Remix - check what this guy doing, this stuff is amazing Raw Chad-Virgin Meme: https://i.imgur.com/NzjGHYs.png Mods: Hazard Mining Incorporated, Ed Shipyard, Ship and Weapon pack, High Tech Armada, Kingdom of Terra, Interstellar Imperium, Missing Ships, Underworld, SCY nation. Nerexelin, Weapon Group Controls, Common Radar, SkilledUp, Second Wave Option, Planetary Shield Access Control. Graphics/Lazy/Magic libs. This video is not intended to convince mod authors to nerf parameters of some ships. Any ship under control of a level 103 pilot triples its potential. However, despite some obviously unintended combinations, like "extreme modifications" stacking with "rapid repair", or fighter's debuffs from "junker" hullmod doesn't make any difference to effectiveness of repair drones. I want to point on what logistic stats of these ships should be slightly tuned down. Because they just the most desired ship in any fleet of any faction. Simply to comfortable to use. Like seriously... best freighter, best tanker, also a fucking cruise liner in terms of spare crew space and it can be effective as combatant if builded right and all of it at the same time. This wasn't a personal attack against HMI mod. It's more like attack against conservative minds who relies on old tactics and thinks what building entire shieldless fleets is stupid idea what will never gonna work. HMI just serves the best for this purpose. Pilots OP, not ships.