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The Legend of Zelda has always been defined by its dungeons. From the carefully designed temples of classic entries to the shrine-focused structure of The Legend of Zelda: Breath of the Wild, the series has undergone a dramatic transformation — and fans are divided. In this video, I explore how Zelda dungeons have evolved over time, why the changes introduced in Breath of the Wild (and later Tears of the Kingdom) were so controversial, and what the future of Zelda’s dungeons might look like moving forward. Are traditional, themed dungeons with unique items and linear progression gone for good? Did open-world freedom improve the formula — or dilute it? And what does this debate reveal about Zelda’s identity as a series? We’ll break down: The structure and design philosophy of classic Zelda dungeons How Breath of the Wild reimagined dungeon design through shrines and Divine Beasts Why the change split the Zelda community The strengths and weaknesses of both approaches What the next evolution of Zelda dungeons could be Whether you prefer traditional temples like the Forest Temple or the open-ended design of modern Zelda, this discussion is about more than nostalgia — it’s about where the series goes next. If you enjoy thoughtful Zelda analysis, video game design breakdowns, and discussions about the future of the franchise, consider subscribing. Join this channel to get access to perks: / @thezeldarealm Join the OFFICIAL Zelda Realm Discord server 💬: / discord