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UE4 - Blueprints to C++ - UMG Native Construnct and Button Function Binding. In this video i am going to have a look at Function Binding to a UMG Button OnClicked Event in UE4 C++ and how to use the UMG Native construct function override in c++ to add the dynamic function binding to a UFunction. The Blueprints to C++ Playlist is a collection of videos that are meant as a UE4 C++ Guide for Unreal Engine 4 Blueprinters that are used to Blueprint Visual Scripting and want to get into programming with C++ and the UE4 C++ Gameframework. This Guide will show how to create a C++ project and eventually cover every single aspect that will help you convert your Blueprints to c++ efficiently. From explaining UProperties and UFunctions to creating custom structs and enums to more advanced topics like how to use c++ with UMG , how to create interfaces and custom events in c++ are only the tip of the iceberg this Guide will cover once it's completed. In the end this Guide will be the means for you to be able to convert your blueprints to a c++ version by offering short and concise videos of specific topics as a reference for you to look up. ------------------------------------------------------------------------------------------------------------------- Github Channel Repository https://github.com/valendhar/MikeStev... ------------------------------------------------------------------------------------------------------------------- #unrealengine4 #ue4 ------------------------------------------------------------------------------------------------------------------- UE4 Unreal Engine UE4 Blueprints to C++ ------------------------------------------------------------------------------------------------------------------- UE4 - Blueprints to C++ - UMG Native Construnct and Button Function Binding.