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Recently, I felt like revisiting the oddities out of bounds on Assault on the Control Room and Two Betrayals. Assets from both missions exist on the other, they're simply behind locked doors, waiting to be explored. No music this time around, just ambience. Merry Christmas! Spasmodic (2025) NOTES When I first started tricking in 2003, these areas were on the top of my list to explore. The first and third pulse generators on Two Betrayals can be found on Assault on the Control Room. Bizarrely, pulse generator #2 is inaccessible, but one of the doors to it actually exists, fully functional in void space. I reached it in a previous video of mine: • The Void Door Pulse generator #1 is relatively normal, whereas generator #3 gets a little... unusual, as you'll see. It's also possible to enter the control room and fully explore it with the banshee. Every time I enter the control room, I marvel at people like my dear friend, scurty, who once launched from the bottom to the switch, and my other dear friend, BigGruntyThirst, who managed to get a shade turret into the room. Two Betrayals is where things get even stranger. Both sides of the final bridge (or if you'd prefer, the first suspension bridge on Assault on the Control Room) yield incredible finds. On one end, you'll find a fully functional elevator, out there in the void. On the other end, you're taken back to the start of Assault on the Control Room. This room is unlike anything you'll ever see in all of Halo. The doors open sideways, the barrier leading to the bottom of the pit is gone, and the entire room is pitch black. Interestingly, on the original Xbox (and 360), pulse generator #1, the elevator, and the start of Assault on the Control Room are not pitch black, just bright and untextured. On the current patch of the game, if you use Acrophobia to reach these rooms, they look how they used to, more or less. I'm tricking on the Season 8 down patch, which allows me to create grenade piles, and for reasons unknown, the rooms are black. Not dark. That's a crucial distinction. There are simply no textures, but you yourself light up like a quasar. The room is somehow both unsettling and incredible at the same time. It's also possible to reach the area above, though it is quite the ask. You have to get one player out of bounds and then perform the banshee out of level technique. I wasn't going to leave that stone unturned, however. It's torturous, but it's too classic to avoid. Obviously, I am not the first to reach these areas. These were discovered long before I stumbled into the tricking scene. I don't know who found and explored them originally, so I give my sincere love and thanks to High Impact Halo. All credit goes to the giants I continue to follow in the footsteps of to this day. One of which is my good friend, Ms. Man, who I believe discovered the banshee out of level technique. I marvel at your genius to this day, my friend. Thank you all for giving me the tools necessary to document these rooms, all these years later. It was a pleasure to go back. I'd also like to take a moment here and shout out another one of my good friends, Lone Starr. The top of the pillar I show at the end? He launched to the top of that on Assault on the Control Room. What an absolute animal. Unreal skill. I hope to do something even half as insane soon in this very same area. #halo